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Hash, Inc. - Animation:Master

mawilson

*A:M User*
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Posts posted by mawilson

  1. I'm thinking that since the Dual cores run about 30-40% faster than the quad cores are running, those two cores wouldn't be much less productive than 3 from a quad core and when I'm modeling and animating (a single core activity anyway) I'd have faster performance. That's what I'm thinking

     

    You can't compare clock speeds across architectures. Example: Intel processors typically have slower clock speeds than an AMD with similar performance. PentiumM clocks are lower than P4 clocks but they are generally faster. The only real wayto compare performance is to benchmark with a typical program. For A:M you would want to render the identical dataset on various platforms and configurations. The test dataset should include a representative sample of various functions. You can find a meaningful example of this type of benchmarking at Olaf Corten's Pro/E web site.

     

    Anyone want to take on creating the test dataset?

  2. Mark (just what we need, another 'Mark' in this thread)

     

    Possibly the best path for your 8th grader is to work through the The Art of Animation: Master (TaoA:M) exercises. They start really simple and get more complex as the animator's skills grow. Basically you work through the manual which eventually hits all the major functions in A:M. That in turn addresses a wide variety of animation topics, too. Rodney and the others in the TaoA:M are very good about giving constructive feedback in a nurturing way.

     

    Mark

  3. Beth,

     

    In addition to Rodney's comments....

     

    You leave the left arm bent during the front end of the action which, to me, throws off balance. It leaves me wondering why the knight didn't fall over.

     

    I notice that you left the right elbow high in the recovery. I had that initially, too. Nothing particularly wrong with it. Just seemed less awkward when I tucked the elbow in.

     

    Finally, scrubbing through, the footwork is a bit strange. I can't tell for sure since you have black ground and black sky. As his weight shifts forward he seems to go airborne with no apparent related effort. He also appears to step down then levitate up about midway through. Both issues could be explained by stray camera motion. Hard to say without some sort of reference.

  4. Name: Mark Wilson

     

    Exercise Completed: Exercise 4: It's a Pitch

     

    Date Completed: 15 August 06

     

    Instructor: None

     

    Remarks/Suggestions for Improvement:

     

    Finally, some real animation work! This one isn't exactly from the book. Went for 3/4 camera. Rolled up on the toes when that made sense. Had a little fun with toes elsewhere (can you find it?).

     

    This is one I plan to come back to after I get better (aka finish the rest of TAoA:M). I'd like to tell the part of the story that happens before and after the pitch.

     

    Okay, I'm donning the fire proof suit now...

    Exercise_4.mov

  5. While all options are available the preferred method is to add the exercise to the designated exercise thread.

    This allows others that are working through the exercises to post, comment and support you in the effort.

     

    I'm a ways from Boot Camp yet. Anyway, you may want to consider pinning the exercise topics to make them easier to get to and a bit more obvious. Just a thought.

  6. Rodney,

     

    Which is the prefered approach for TAoA:M (the Tao of A:M?) submissions?

    a. Open a thread such as "Wilson's TAoA:M Exercises" and stick them in there

    b. Find a thread for Exercise X and post that particular exercise there

    c. Open a thread for each exercise as I do them

    d. Randomly scatter submittals throughout the New User or TAoA:M space

     

    I've seen it done using all of the above methods. Just like to get the official plan.

  7. Cameras work pretty much like anything else. Select it. Translate it. Rotate it. Etc. Select it then go to the camera view and you can adjust pitch and yaw using the handle in the center of the screen.

  8. Okay, I guess it's introduction time...

     

    I've spent the last 25 years (yeah, I'm an old guy) engineering simulators nominally as a software engineer. Those of us who build simulators are, by nature, generalists. Over the years I've had experinece in just about every related field though most of my work was in graphics and video until I moved into mangement.

     

    I saw A:M at Siggraph back in 2001 and again in 2002 and 2003. Did some lurking. Checked out the films - Hairy Monster is definitely my favorite. Decided I would bite the bullet and bought A:M at Siggraph this year (33% show discount helped). Had some nice conversations with Marshall Hash as well.

     

    Two things spurred my decision. Well, okay, three things. One, my daughter decided to study digital graphics and animation is part of her course of study. Two, I want to start creating some media content for worship services. I've got live action covered with Avid Express Pro. I've got simple amimations covered with Flash and Swish. A:M fills in the 3d animation roll (also gonna be a 3d title generator). Of course reason three: 33% show discount!

     

    I suppose I'll do the certification thing, not because I want the certificate, but just to keep me honest while I work through the tutorials.

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