sprockets Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D
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Hash, Inc. - Animation:Master

Postality

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    Postality Knights

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  1. great video, that helped a lot. the targetting would work great for preventing my feet from penetrating the floor as well. Thank you for the info.
  2. I can't figure out how to create angle limts for my bones, I'm making a character that I'd like to limit the bones to their realistic counterpart. so the elbow can't bend backwards etc. any help would be appreciated. Thanx guys.
  3. I'm actually looking for a seamless texture generator, meaning it will make a texture from scratch, so for example: I select some parameter such as wood texture, I tweak the heck out or it to make it look like some other tpye of material etc etc, then I render it and the program makes it into a seamless texture. I appreciate the help. Fortunately Animation Master is great at what it does, but for other operations you have to look elsewhere for a solution. While that may work, the time consumed doing it that way when you have a large number of diffrent sized textures it would take to long. Tralfaz, that look like a nice texture program indeed, however according to the forums it doesn't create seamless textures. but people have been posting some alternatives there so I'll use that as a resource as well to find something I'm looking for.
  4. Does anyone have any suggestions? Surely people using a 3d application like this is bound to need a seamless texture creator of some sort... Any suggestions would be helpful. Thanx guys.
  5. OH, okay now I see that extra button that appears when I select the 5 points of the patch. Thanx for the school lessons guys. I do understand how the spines work, it was just the whole 5 point thing that was messing me up. like a 4 point patch won't render if it's a single spline etc. it will only render if it's 2 or 4 diffrent "lines" that create a 4 point square etc. that I know from another program I use to use, which is what makes me excited about A:M Hooks on the other hand I'll be checking that link out since I'm new to the hook world. Thanx alot guys.
  6. close FPPS? not sure what that is exactly.
  7. so far I've had no problem getting 3 or 4 point meshes to render, but I can't seem to get a 5 point one to render... Am I missing something that I have to do? Also I've seen alot on hooks but don't know what they are nor how to create one. this might be useful for me as well. Thanx guys.
  8. I was just wondering if there were any good seamless texture generators you guys may know of. I've tried the genevia or whatever it's called and it was a tad confusing. Anyonoe have some input on this subject or available seamless texture creation programs? Thanx guys.
  9. I have version 11.1 so I don't thing PNG was supported then as I don't have a PNG option...
  10. Xnview worked just perfectly for what I wanted it to do. I would have rathered something with a sole purpose of just converting, but it's the results I'm after. And I got them. Thanx alot bud, I appreciate it.
  11. Anyone know of anything I can use to convert TGA files to PNG fast like a batch converter that will actually keep the alpha channels? I've tried a bunch of converters, but they all ignore the alpha and I end up with an image that has a black background instead... Thanx guys.
  12. is there any way I can change the alpha channel color from black to something else? I need solid black on the outside of this character thing I'm making, and I know most software can do it, so that's why I'm here. I just don't know how to probably. as always, any help is greatly appreciate. Thanx guys.
  13. Thank you very much Camillo, you've been a great help. I'll be constructing my models now that I know it can do what I need it to now. I'll post some screens and info about it more when it's closer to completion. I'll be modeling the main character first (Krane Razner) for the game. I'll let people see him when I get something to look at. Thanx again.
  14. And lastly, is there a way I can export to a alpha enabled PNG instead?
  15. So that blue looking background will be black at rendertime and be a alpha? Sorry guys, just trying to get some info on this stuff, I'm moving from 2D animation to 3D and I'm loving it, just need some help. I appreciate all the input. You guys are great.
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