sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

eliaskiller

*A:M User*
  • Posts

    12
  • Joined

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Contact Methods

  • MSN
    Eliaskallestein@hotmail.com
  • ICQ
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Previous Fields

  • Interests
    3D animation, Filmmaking, Drawing, Music..... the list goes on!
  • Hardware Platform
    Macintosh
  • System Description
    MacBook Pro MacOSX 10,4,9 Tiger Intel core 2 duo 2,33GHz 2GB DDR2 120GB HDD ATI Mobility Radeon X1600 256MB DDR3

Profile Information

  • Name
    Elias Kallestein
  • Location
    Norway

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  1. I hope this problem will be fixed in a newer uppdate of the program. Anoying to try to animate with only like 7fps....
  2. MY specs are: MacBook Pro MacOSX 10,4,9 Tiger Intel core 2 duo 2,33GHz 2GB DDR2 120GB HDD ATI Mobility Radeon X1600 256MB DDR3 but i only get low framerates when using bones what so ever. rigging and animation is slow but not the other tings. Rendering is not bad tho.
  3. I only have the V13 yeti disc, if that makes any difference. I hit the page down til i heard a beep but it did not make any difference there either. and my mac does only have the option for openGL. I'll try to report then. Thanks.
  4. Thanks for the replys! I did the page down thing but that did not change much I have tryed to switch to wireframe but i only get one extra fps. so its up to 8fps, its a bit better. And i the chor i made it to a box or boxy but that didnt change much either. I hope there is a way to fix this here is a screenshot Edit: by the way.. can this have somthing to do about me using a mac?? and A:M 13t?? i'm using the universal version
  5. Ok so here is my problem: While i am modeling in a modeling window my FPS is about 80fps +/- and is very good. but while i rig my character, and use it in a action window to animate it drops to 7FPS and this only happens when i use bones. I wonder why this is happening becase i have a strong computer. The model is only 1600 patches Animation is very hard to do with this low framrate here are some pictures i took This is in the modeling window And this is in the action window I hope somone ca help me. thanks!! Elias
  6. Thanks for the coments! Ok so i have uppdated the attacking calws here: Thanks!! Elias.
  7. I have been working on velociraptor for a couple of days now. Its at 848 patches now. Here are some pictures of the model. Still working on it Elias.
  8. ok thanks i checked and it was around 2500 patches and fps is around 40 in shaded wireframe mode and 90 in wire. maybe its time to get a new computer Thanks for the help
  9. Im using a 2year old Acer travelmate 4050 it's got an intel pentium M 715 processor (1,5GHz, 400MHz fsb) and my operating system is WinXp
  10. Hi! I dont know if this is the right forum to post in. I'm curently modeling a model of a character in A:M and it's beginnig to become a large mesh (loads of splines, cps etc...) The more i model the lower fps i get and this slows down the program, so i was hoping that someone can help me. Do i ned more ram? Or a better video card? My laptop has 512mb of ram with a 64mb video/3d card, is it possible to get better speed or fps if i'd upgrade to 1Gig of ram? Or do i have to have a better video card? Elias
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