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Hash, Inc. - Animation:Master

popster

*A:M User*
  • Posts

    13
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  • Interests
    sound design, music composition, sound/music production, film/animation
  • Hardware Platform
    Macintosh

Profile Information

  • Name
    Paschall de Paor
  • Location
    Ireland

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  1. Reason is good, with synths, samplers, manglers and MIDI all in one (and it integrates well with other music/audio apps). Audacity is very handy (esp. free). Band In A Box is also handy, allowing you to generate MIDI music in many different 'styles'. The bundled Garageband with Macs is a useful loop-based music creation app. For samples (and libraries), visit www.sounddogs.com, select Sound Effects CDs to get a good overview of libraries on the market (with prices). Alternatively, you could invest in a small portable audio recorder, and start recording & designing your own library! cheers
  2. thanks everyone; things are a little clearer now. I appreciate your feedback. It's presumably down to mesh approach in A:M that is causing this unusual blimp - I've used Cinema 4D in the past, which automatically utilises both my processors and all the features of my (limited) GPU. thanks again, cheers, Paschall
  3. thanks everyone - I'm looking at buying a 128 or 256 9800 Pro; thanks again
  4. thanks - it's shaded mode. I've just tested it on a dual G5 2gig, with a 64MB 9600 Pro - works fine. If it's the graphics card, I'll upgrade. cheers
  5. hi, just purchased A:M, but am experiencing problems on my mac. I've a MDD DP 1gHz Mac, with 1.5GB ram , OS X 10.4.6, and standard graphics card (Radeon 9000 Pro, 64MB). I am forced (!) to use a PC at work (trans to I rarely use it), and compared the performance of the two. I used Lambrina, with a Can-Can chor. On the PC (a very lowend P4, standard GPU) it will play without dropping frames, no problem. On my Mac, the same file is practically unuseable - it drops so many frames. Am I missing something? If it's the GPU, would something like a 9800 Pro (either 128 or 256 MB) make a difference? At the moment, it makes using A:M for animation nigh impossible. Hope you guys can steer me in the right direction. Cheers, Paschall
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