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Hash, Inc. - Animation:Master

AMAR

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Posts posted by AMAR

  1. :o Ohhhhh the humanity!!!!!!!!! Hard week at school you're maybe having test fright!!!!!!!!!! No! No! it's a good job anyone that finishes something that quickly give every other hasher hope that him or her can finish anything in a relative amount of time if we focus on finishing it. (keyword FOCUS)
  2. She looks real good. can't wait to see her moves. ^_^

    :) Thanks Grubber. hopefully sometime throughout the holidays i'll finish her i'm currently trying to finish a thousand other things ........... well almost a thousand ...... matbe a hundred. but i'll post another update sometime this week maybe friday?

     

    :lol: Ok mike i know sometimes i type but don't check everthing

  3. From: Anzovins <anzovin@rcn.com> anzovin@rcn.com

    Date: 2003-11-24 06:33:21

     

    Hey Mike,

     

    How about posting Rendermuscle's A:M capability on the forum? Nodes,

    versions, rates, availability, etc? Folks might want to keep those in

    mind--in fact, I'm drawing up an A:M TV pilot budget right now...

     

    Steve

    Anzovin Studio

     

    > From: "Mike U" <forums@animationmaster.com>

    > Reply-To: animaster@hash.com

    > Date: Mon, 24 Nov 2003 00:11:05 -0500

    > To: animaster@animationmaster.com

    > Subject: Full Time / Contract Jobs

    > From: renderspud : Mike U : Need Full Time AM Modeler / Animator

    >

    > Help Wanted,

    >

    > Shine Studios/Rendermuscle is looking for one special Animation Master

    > 'master' for a full time in-house position. We also need a few good

    > contracting modelers/animators.

    >

    > We are faith-based company focusing on the production of meaningful products

    > with purpose.

    >

    > Our full-time position is critical so experience and ability is a must.

    > Salary is adequate, but far less than what you are worth :(

    >

    > Interested individuals can find out more about us, job descriptions, and

    > projects here:

    >

    >

    >

    > Thanks in advance,

    >

    > Mike

    > Shine Studios/Rendermuscle

    >

    > PS. A few months ago I was in dialogue with a few artists on the AM list

    > about some animation needs. I lost a hard drive with my address book and

    > in-boxes and have lost my ability to contact you. (serg2?, Krick?, others?)

    >

    > *** View Entire Thread @

    > <a href='http://www.hash.com/forums/index.php?showtopic=1895&view=getnewpost'>http://www.hash.com/forums/index.php?showtopic=1895&view=getnewpost

    in response to animaster reply i would like to know the same thing? I'm also trying to develop a pilot for a animated series I would like to pitch next year sometime.

  4. Is this an onsite job, where are you located and when is the hire date? I am a modeler who has been using hash over the past 6 years mostly part-time by my background and experience is in the Fine, Computer, Performance Arts. Currently i'm an Instructor who has taught Animation Master briefly at a Local Community College. I also have strong concentration on the 3D modeling in various programs but exusively in Animation Master. To learn further about my qualifications email me @ amarama@sbcglobal.net.

     

    P.S. I currently have some tests projects up for display in the WIP area.

     

    ----------------- Thanks in Advance :D

  5. thanks Darklimit you do great work but do you have any suggestion for the car lumpiness? I tried to used the porcelian material it worked but it seems that most people when they model unless there using a very detail mesh don't create separate objects and they model the car a one piece...........

  6. the mercedes has seperate doors becuse when it's finished those need to be animated but i had no need for the hoods to be seprate unless i was blowing the car up or crashing it. My biggest problem is the smoothness. The materials and interior at this point is irrevenlant i need the car to look smooth overall.

  7. :D thank's i'll try it hopefully i have the patience as you to finish them. i'll start modeling a car and it takes about a day (3-5) hrs. then once i have the car modeled (except for major detailing) but the basic model like you had but the model will have some artifacts on on door moldings when i do a quick rendered so i call the project a flop and start over since it doesn't take long to model. but it just getting the initial paneling the way i want it. So when this is done it will have a realistic fell with moveable doors and maybe hoods.
  8. if you do mind maybe you can highlight on a post or a link a 1 or 2 panel image link that shows a synopsis on how you've eliminated the lumpiness that occurs in the model in those areas. Maybe it is because i modeling most of my car parts as individual pieces like car paneling, doors etc. Most people model those sreas as one piece but i wish to animate the doors and hoods as free moving objects maybe my meshes/splines need more detail? ............. Ohh sorry did I say .. Again love the car mann!!!!!!!!! :D

  9. Great model i wonder how you conquered the problem of mesh not quite been smooth in some area where you end up with 5 point patches that read kinda of lumpy around the panels above the wheels or on the doors on my cars i tend to get those sometimes. So i stop production because if it does work when i initially start the model i start over because modeling doesn't take me long to do but certain areas that deal with technical illustration by hand is easy it the translation to 3d especially cars in hash.

  10. Thanks, again is supposed to be janet since no one guessed i guessed i still have a long way to go? but her name will based off of janet's middle name "Damita Jo" and her nickname "Dunk" and i'll probaly finish her sometime this week or next and apply either the 20001 rig or my on rig based on what's easier. Anyway here's any another update............. :D

    post-7-1069127778.jpg

  11. You might what to create the scene in a action then import the action into the choreography. That way you can do multiple (Cam) views and setup different actions for different circumstances. But the scene looks great............. waiting for some textures. Unless you're going for that monchromatic look?

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