sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

aforetaste

*A:M User*
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  1. Thanks luckbat. I've got to say... your website (and sample files) are simply amazing! Are you using mocap data on your models or is that all keyframed by hand? Beautiful whatever it is. Thanks again.
  2. Thanks guys! oakchas, I'm not trying to make A:M into my own image... I'd just like to know what it offers and what it doesn't. I'm not finding the documentation on it's features to be very detailed. Such as... ... Does A:M offer mocap clean up tools? Anyone have experience with that? Thanks in advance
  3. Thanks, oakchas! That was useful!! What I'm specifically looking for in the ability to import a scene file out-putted from the new SynthEyes 2006½ in order to use A:M's ability to handle & clean-up motion capture data. The problem here is that SynthEyes doesn't export it's mocap files in any common format (like BVH...). It's just a scene file with animated nulls (a scene file from the format of most any of the other more expensive 3D apps). I'd like to use A:M's mocap features to both clean up those animated nulls (smooth the animation) and retarget them to a model (created within A:M is fine). Thoughts on that pipeline? Thanks in advance.
  4. Thanks KenH! Can you give me any specifics when you refer to "animation formats?" Is there a comprehensive list of those imports? Thanks,
  5. I'm currently looking at A:M's various abilities. Can A:M import various scene files from other 3D app packages? Can Animation Master import/open a Lightwave scene that contains only nulls? What can be imported (other than images) and what can't? Thanks in advance.
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