sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

obiwayne

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  • Hardware Platform
    Windows
  • System Description
    Gateway 460M - WinXP - 2.13Ghz Pentium M - 2GB memory ATI Mobility Radeon x600 - A:M 2005

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  1. Excellent - those plus some of the links I found in the Rigging and Relationships group listed in your profile have given me a great place to start. I spent a little time looking in A:M Matrix a few days ago, but I hit so many dead links that I split. You saved me a bunch of time!
  2. H'lo All - I'm faily new to A:M, but I've been looking for a guide that covers building a skeleton/rigging from scratch with no luck. I've done most of the tutorials, and I can transfer a rig from old Boneless Thom to get a humanoid moving, but I'd love to start from nothing and figure out how to place the nulls/hinge bones/etc. where I need them. Any suggestions? Thanks! Obiwayne
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