sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

dtu031770

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    AMD Athlon 2.13ghz 1gb pc2700 DDR ram ATI Radeon 9600 (128mb) win2k

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  1. oh, ok,... now i understand. i guess this is why i was thinking of producing animations using smaller models, cause i didnt know how much larger the files sizes would be once i started adding decals, and such. but if this 1:1 ratio is just how A:M works, then its cool. plus i found some models via Hash and opened them, and the largest filesize was a little over 1mb, so is this concidered ok, or around average depending on the detail of a biped model? thx much 4 ur time and assist.
  2. ...oops,...so if i did start to produce a model that small, i screwed up and need to trash and start over? i dont gain anything by building them that small? i kinda thought i would save on filesizes, how big a file would i biped character be @ 6ft. vs. 6in.? its not that i "have" too, im just trying to understand the reason behind the logic, or is this simply just how things r done, and such,... thanks again. it kinda makes it easy to gauge proportions in real time, anyway.
  3. hello. i was looking throughtout the forum but couldnt find the info i was looking for, so here i go. i want to start modeling biped characters and i was wondering if i had an idea as to if i wanted to model/bone a character, say like Marvel Comics X-Men "Cyclops" or "Wolverine", who in real life might be 6ft. and 5ft.tall respectively, and im thinking of using a measurement scale of 6in./5in. or 6cm/5cm in relation to actual footage onscreen, would this pose a problem once i got ready to animate? and does modeling/boning something this small aid in creating smaller file sizes or faster rendering time? and if in doing so would cause a problem, how small could i model and animate a biped character, say,...like the Avenger known as "Wasp", if she was in her shrunken form in relation to much taller characters? thanks.
  4. hello again. what i was looking for was on the last link, thanks much. i think theyll get a kick out of this.
  5. hello all. im looking for some old super-hero models for referrence that was made in A:M that i once found on the now gone 3DCC.com website. they were Flash, Batman, and Wonder Woman, and i just got a friend of mine interested in A:M, and i wanted to show him what Hash could do. anyone know where these can now be found? and who made them? i thought they were pretty cool. thanks.
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