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Hash, Inc. - Animation:Master

Ramón López

*A:M User*
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  • Interests
    2D Animation (and starting to love 3D too), Drawing, Videogames, Technology, Thinking, Coffee and more...
  • Hardware Platform
    Windows
  • System Description
    Hash A:M v.13s/14.0 Beta 4 running over an old AMD Athlon XP 2000+ with 768 MB of Ram, 2 HDD's, a Radeon 9600 Pro with 256 MB graphic card and with a Sound Blaster Audigy under Windows XP Professional SP2.

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  • Name
    Ramón López...
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    Barcelona (Spain)

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  1. Well, thak you for your answer, I have been looking for that Expression solution over the forum but (although I have learned a lot of other things meantime ) I have not been able to find it... I have found (instead) THIS curiously "similar" post form 2004 but nothing more related to this Toon and Expression issue, I'll treat to study now some After Effects expression with which I modified the layers opacity based on the camera distance to see what can I make sense of it, anyway any info related with all this it'll be very welcomed cause, unfortunately, I don't know so much about Expressioning into A:M... BYE!
  2. Hello, I'm treating to render in Toon mode and I think I have put all the correct setting in the Rendering Options, Camera, and Model Surface Properties, so Lines are showed in renders but I have some Scale Compensation problem or something like that, cause when the camera moves near or far of the model, it seems like if the Toon line always maintain his... same width??? So when the camera is near, the lines show very "thin" and when the camera is far the line is very "thick", and... How can be possible??? Well, as I say I must be missing something cause it's simply not possible get a decent/coherent line all the time in this way, so... HELP! And thanks
  3. ...oOops! It seems I talked too much soon... Well, it seems that "Frame" feature only works to me in the realtime preview cause when I treat to export it I get the same video as I still has, I mean, no time changes ...And I'm experimenting some visualization problems (totally white videos, i.e) and exceptions playing with the time of my *.mov's... Well, as I said I'll continue experimenting to see what more I can get but it seems like if the the first steps be resulting a little bugy... hmmm... maybe the problem could be that I'm using video files intead images? But... I shouldn't be a problem for an NLE feature, isn't??? Well, I'll try to play with some image sequence to see the difference and can get some conclusions... BYE!
  4. Ey! Thank you for the replies , and yeah I was trying to import *.mov files but finally it seems that all could be due to codec issues cause I have REcompressed right now one of that videos and it seems to works fine, I must to make more tests to be totally sure cause is a bit rare that all that videos failed in the same way but at least I've been able to play with this new GREAT feature and I only can say one thing... I LOVE THAT Frame* OPTION!!! :D * That which it's possible to Re-time the videos in that lovely way...
  5. HI! Now that I have my v15.0 Subscription , it seems that I have found new energies (or I think so...) to continue with Animation:Master after some weeks of... rest? So (of course) the first thing I have wanted to try is that NLE posibilities but it seems that any video file I treat to import is consider as a static image, I mean, one frame... and I have tried with several video files and changing all that timing parameters into the Rotoscope property, so... I don't know if something is broke or if I am really missing something weird... but I remember that in some v15 Beta I was able to import a video file, drag it into a Camera placed in a Choreography and can play it with any problem... And well, as I like to be as sure as possible before Report something, I have a little question: some of you have been experimenting something like this in your v15.0 Web subscription versions? THANKS & GREETINGS!
  6. ...HELLOoO!!! I've tried it but that I don't know is if I'll have done it in the right way cause anything (including that GetTime() funtion) I've tried to add to that other Rand() one, finally directs me to the same "Missing a Right Parenthesis" or that other "Error syntax in the expression" advise, so well known for me... or as latelly, where I don't obtain any advise neither result... And well, it's clear that the real problem here is I'm limited to the "trial and error" technique cause I have not much information about all this functions nature and his combination ways... I have found some examples where that GetTime() is used and I've tried to take advantage of it in many ways, Transform.Translate.X = Rand(7*GetTime()), Transform.Translate.X = 5*(Rand(10/GetTime()))*100-50, Transform.Translate.X = 0.2*(Rand(7*GetTime())+Rand(13*GetTime()))), or whatever... without any other result but the error advises, no errors but no results, or in the best cases amplitude variations in the Graph movement but NEVER wavelength/velocity variations... So well, is there really some place where I can learn this kind of basic things about Expressions? I mean, how they must be exactly combined and how must I exactly use that "()" (and with what others) simbols in the right way? It'd be very nice cause in the A:M help I have a little description of the functions but nothing more... And well, THANK YOU very much for still be there and over all for the other one help! I think I'm going to study your proporsal carefully cause it seems really interesting and then I'll coment impressions , BYE!
  7. Well, hello ...I've been searching and I asked this question too into another post without very luck for now but I think the reason could have been it has gone unnoticed there, so... I'll try new luck here. I'm treating to take advantage of Expressions in general for some automatic movement tasks and specially of that command called "Rand()" but I have a doubt about how could I modify his "temp", do you know how I could get more quick or slow variations with that Rand() value? I mean, I know I can vary the "Amplitude" in this way Rand()*100-50 (in example), but I can't figure how could I vary the "wavelength" to control the velocity with that random movements are generated... Hmmm, it'd be very usefull and I hope it makes sense, well THANKS in advance!!!
  8. ...Yeah! The tutorial seems to me like a "little" advanced in some aspects that I must study with more calm but I have been trying and definitely the blur effect was very accurate, other issue could be talking about the render times, but well, you don't get something for nothing... And well, another thing I'm thinking about all this is... what would do you think about something like a "Multiplier" into the Model options to can control how DOF afect to it? It won't involve the use of any pixel level/post effect and could be an easy and very quick way to can get more of less blurred objects in the scene without any inconvenient, isn't? And well, as we have seen it can result in to a very interesting uses and results... Only a though for now, but if you like it I could turn it into another one more "Feature Request" in seconds
  9. And HERE is an interesting tutorial that I have just found when I was not really rearching for it yet , well... just in case someone still be interested, BYE!
  10. Well, I'm still happy you be there in any case, thank you
  11. Hello! Again... Well, finally I think I could be missing something cause it can't be possible, I mean, anything I try fails in one or another way... The fist way, you know, the explained in the first posts, where an Expressions were applyed to the Ease value of a Path Constrait in a bone to another one, never have works to me and it seemed to me the more simple and logic... And well, the second way I have been trying, treating to use a "New --> Propertie --> Percentage" in the Model to can "attach" the ease value of my Path Constrained Bones by Expression, only works until I close the project, then it seems that Expressions path have change and nothing works until I relink the Expresions one by one and so... Ufff... Although I must admit that in this last case could be my fault cause I know practically nothing about how that Percentage Properties must be exactly applyed, so I copuld be misunderstanding someting here, anyway... why could be the cause that it works first and not when I reopen the project?? Well, and what I wanted to do it's only to can control several Path Constrained bone positions changing the Ease value of one of them (cause I need a bone per point...) or if that can't be posible by a Percentage slider or something... but it seems that Contraints values ans Expresions can't work together or something weird... Really, I was treating to get it work by Expressions casue it seemed to me the most easy and quick way and can play with all the math posibilities at the same time is always an advantage, but I think I am wasting too much time with it and if someone have any other idea I'm all hears... And well, here I have "simulated" by other technique the kind of uses I'd like to do with such a solution: Several_PathConstrainedBones_Controller_001.zip And well, HERE is the that last version of the project that I prepared for the video, I wanted to attach the other versions (the real ones where the problem happend) but I have been overwriting and that is what I have now, oh... but even here, if you try to drag the Percentage Slide nothing will happen cause the Expression Path issue too, but well, although have not much to do with the other ways, I have preffered to uppload it just in case you want to take an eye... Well, THANK YOU for/if any help! PS: BTW (and talking about Expressions...) do you know how I could get more quick or slow variations with that Rand() value? I mean, I know I can vary the "Amplitude" in this way Rand()*100-50 (in example), but I can't figure how could I vary the "wavelength" to control the velocity with that random movements are generated... Hmmm, it'd be very usefull and I hope it makes sense , well THANKS too! And sorry for the long post... ... ConstraintToPathEase_Example_001.prj
  12. Oh, I think this issue is really making me mad... I've tried all the possibilities (or I think so...) in my entire night without any results, well, or that is worst, I got some results but they were missed once I closed my projects and open again... like when, in example, I've tried to apply the Expresion to a "Percentaje Propertly" instead to the other Constraint Value and it seemed to work, well, at least until I closed the project and open again... then the Expressions are still there but something must be wrong in the path (or somewhere) cause nothing happen when I change the Percentaje of that "linked" Propertly and I returned to the first state... uf, what a mess, sorry if I can't explain it better but I'm too much tired now even to post an example, but you must believeme (hope I be wrong...) if I say something very strange is arround all this issue, I mean, treat to add an Expression to a simple Constraint value... Well, I'll continue testing in the evening but if some of you have some idea or correction it'd be very welcomed , THANKS!
  13. Oh, Thank you! Jeje, heyvern made me curious about that cause I was not exactly sure what he was refering and now that I still know I really like it , it make me think there could be much more uses for a feature like this that I could imagine at first, and really it can look fantastic... Very inspiring!
  14. Of course! ConstrainEaseValue_ExpressionErrorExample.zip As you can see, I'm only treating to control the second bone "Constrain to Path" Ease value with the fist bone one, but I don't know what more I can do to avoid that persistent error... although I admit that is very probable I be making some basic mistake as in other similar occasions, or I hope so... Well, and THANKS for your interest!
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