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Hash, Inc. - Animation:Master

the_black_mage

*A:M User*
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Posts posted by the_black_mage

  1. 1. Rotating a wheel such as a car, and to keep it spinning.

    first make an action, then make the wheel rotate in the action, frame 00:00:00 to 00:00:14(or 15 if you want, and if you do make it the same as frame 0)having the last frame 1 degrese befor the first. then add it to the car(or whatever) and have the action repat as much as you want.also be shure to turn off hold last frame.

  2. well yeah diffinatly the fact that you use mutiple hair groups in just one part and others for othe hair areas can drasticly increse render time. on mines i only use 2 on the head(one for a small baling section) and only 3 hair materials on the other only useng 1 hair material on each spot(but the one part on the head). also the density was low ranging from 1 to 4(only using 1% of it on some parts). the more hair spots and density means more render time.

  3. ok t been like this for a long time and i keep forgeting to post this. but since i've had A:M, and got on a:m comunity, i've been under choalmarch productions and it says hi, thomas ingham. my screen name is what i want it to be (the_black_mage333). but i'm under a completely diffrent name. also i made another account, and did every [thing] to be [put] under my name and every thing, but i forgot my password and the answer to my question!!!! i sent a request on the [A:M] reports like a month ago and no response can any one help me.

  4. i personaly use a rotoscope, and every i use roto scope i make shute the model looks exactly like the picture, it really helps if your new to modeling. my first model turned out pretty bad,i had a drawing but no roto scope, it was a female character.the shape was all wrong, finaly i got a scanner and started using roto scopes. my modelings been better ever since.

     

     

    my most recent model i'm working on

    post-8313-1151589051_thumb.jpg

    post-8313-1151589091_thumb.jpg

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