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Posts posted by the_black_mage
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The second character of the game, the girl and best freind. i'll have her full profile and my site soon. but here what i have so far.
sorry no super phenix look for her....but mabe some element casting .
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you dared right man...you dared right.
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www.darksim.com
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nope that looks just right, nice work i'm a big viper fan...but i like mustangs better .
but shouldn't you scale it to fit the rotoscope you have? the back looks to round.
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Also you can see Aarons Character profile Here
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even the simplest of thing can be artistic, you should have it standing on a wall in a shed.
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so you have rigging, smart skinning, animating, materials, and particles down. really should wait befor posting a project, well talk more in the community.
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ah, you used dark tree right?
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wow....its like hes moving at super speed in circles.
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dude....i totaly told you about doing things like that....good luck. but you still haven't gotten modeling down yet, maybe you should wait....
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1. Rotating a wheel such as a car, and to keep it spinning.
first make an action, then make the wheel rotate in the action, frame 00:00:00 to 00:00:14(or 15 if you want, and if you do make it the same as frame 0)having the last frame 1 degrese befor the first. then add it to the car(or whatever) and have the action repat as much as you want.also be shure to turn off hold last frame.
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oh sorry, and the reson i made it a material cause the gradient worked best with ambience. want me to post the prop?
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here it is, i had to embed every thing.
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hey as for graditent i have 2 that i could post, one i'm using for my project and another i made to resemble the rendering of killer7(a game).but i dunno if i still have it, if i don't i can deffinatly remake it.
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well i use quick time, and they don't even show up in A:M.
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hey when i download the projects, the pictures for the sprite are always blank. i can't see how you did them.
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no i got it new and made the usename and password too. it never asked for my name. not till the second time when i got another acount.
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well yeah diffinatly the fact that you use mutiple hair groups in just one part and others for othe hair areas can drasticly increse render time. on mines i only use 2 on the head(one for a small baling section) and only 3 hair materials on the other only useng 1 hair material on each spot(but the one part on the head). also the density was low ranging from 1 to 4(only using 1% of it on some parts). the more hair spots and density means more render time.
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ok t been like this for a long time and i keep forgeting to post this. but since i've had A:M, and got on a:m comunity, i've been under choalmarch productions and it says hi, thomas ingham. my screen name is what i want it to be (the_black_mage333). but i'm under a completely diffrent name. also i made another account, and did every [thing] to be [put] under my name and every thing, but i forgot my password and the answer to my question!!!! i sent a request on the [A:M] reports like a month ago and no response can any one help me.
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i personaly use a rotoscope, and every i use roto scope i make shute the model looks exactly like the picture, it really helps if your new to modeling. my first model turned out pretty bad,i had a drawing but no roto scope, it was a female character.the shape was all wrong, finaly i got a scanner and started using roto scopes. my modelings been better ever since.
my most recent model i'm working on
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lol cool dude
v11.1b model grid problem
in New Users
Posted
the grid only shows at front, side,ect. right click and click one of the sides.