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Technodandy

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Posts posted by Technodandy

  1. Name: Daniel Lisa (Technodandy)

     

    Exercise Completed: 7. Can You Say That

     

    Date Completed: Sept. 14, 2007

     

    Instructor: Everybody in the Forums and Manual

     

    Remarks: I added a little extra to the timeline, I hope you like it. I had problems with Action and Chor Action transitions but people in the forum were very helpful in those matters. The criteria of the Exercise itself worked out ok. Oh by the way, all the Actions in this clip was done using A:M.

     

     

    I would be glad to hear anyone's Opinion.

     

    Thanks everyone,

     

    Technodandy

  2. Well I do not know how I did it but I got it working. The timeline looks alot more complicated then I imagined. The problem short cut to actions I had to eclips with new chor actions and add some key frames at the beginning and end of each chor action then nudge the overloaded bones into place. I did not have to remove any propertiies or constraints. It just was not as straight forward as I hoped. Instead of four actions in the timeline I have Eight for the keekat model.

     

    Thanks everyone for your help.

  3. Strange. It's to do with the Resolute Walk arms being controlled by IK nulls while in all the other actions the arms are FK driven. So they use different bones.

     

    I made a quick walk action from scratch in the put it in the same place but it still did the same thing. I have not tried to make a walk action in chor yet, so I will try that. However, I think because resolute walk was in the A:M library it was convenient use.

     

    Technodandy

  4. I am finding some treads on this subject. I believe we hit on this subject before earlier this year. I am remembering now some of those examples you all gave me. This is a little different but close enough to those discustions that it warrants a little review on my part. I hate it when I can't remember something and have to back track.

     

     

    http://www.hash.com/forums/index.php?showt...=26616&st=0

     

     

    Thank you very much for your help.

     

    Technodandy

  5. Is the bit between the green lines where his arms goes straight?

     

    Yes.

     

    What do you want to happen there? Really, all the actions should be lined up after each other....so the red bar before the first green line needs to be extended to the other green line.

     

    I want it to transition to the resolue walk. The space between the green lines KeeKat can not be seen. He is behind a object. I turned the chor action Active off during that period.

  6. What we can see is that you have action1, followed immediately by action2, then the chor action takes over followed by 3 repeats of the resolute walk, with some transitioning to action3.

     

    That is right.

     

    So at what point given the image you posted - do things go wrong? after the 3 repeats of the resolute walk?

    First action is ok, Second action is ok, the resolute walk is ok until I add the last action. Then his arms swing out during the 3 repeats of the resolute walk.

     

    What we don't see is how all the actions are set up (add, blend, replace previous action), to hold last frame?, etc. What setting are you using for your chor action - from the picture it looks like it would have an influence on all of the actions.

     

    The first two hold last frame and transition to next action are off. The Resolutio walk, Hold last frame is off and transition to next action is on. The last Action, Hold last frame is on and transition to next action is off. All are set to replace preious action

     

    It is also not clear (from the picture) which bones are being manipulated in which actions.

     

    Some thing is making the arms go into the default arm spread out position after I and the last action.

  7. Drag your choreography action above the other actions in the Project Work Space and see if that gives you what you are after.

     

    Hi Paul,

     

    I just tried what you suggested.

     

    Here is a snap shot of the timeline in the chor window.

     

    post-8231-1189634753_thumb.jpg

     

    This is a before picture. I moved Chor action 2 above Shortcut to Keekat action1, it did not change the results. As you can see I have kept the sequences in order.

     

    May besome one can see something else I missed.

  8. So you've dragged that third action below action4 (or is is above action 1)? And/or set it to add? If those doesn't work, I'd need to tinker around with it myself to get it working.

     

    Yes, the 3rd action is in its right place on the timeline in chor and I did switch Replace/Blend/Add but I put it back in Replace because Blend and Add corrupted everything down stream and sometimes upstream in chor. Also, the 3rd action I got from the A:M Library Resolute walk. I first ajusted it in the Action window for KeeKat. However I did swap it with an action I made from scratch and it still did the same thing.

     

    If you need to look at it I will be able to post it later when I get home form work.

     

    Technodandy

  9. Ken

     

    Let me put this another way.

     

    I have 4 actions made in an action window with to the same model.

    I put the model in the chor.

    I dropped each action on the model in sequence.

    All but the 3rd action does what is suppose to do.

    That 3rd action arms wants to go to the default arms stretch out position but the legs stay right.

    A chor action is made if I do anything to the model in the chor.

    Do I have to force a key frame some place or set a constraint?

     

    Technodandy

  10. I will soon be posting exercise 7 from " The Art of Animation Master", though I was not having problem with the exercise itself. It is something a little extra I added that was giving me this problem.

     

    2) Delete commonly used bones out of one action

     

    However, What do you mean by deleting common use Bones? I believe items 1 and 3 I tried.

     

    technodandy

  11. Hi All,

     

    Can anyone tell me why my character model actions work properly in the action window and get corrupted in the Chor window. If I drop more then one action in my chor window they blend some how. It happens wheather I use a path or not and it does not go away when I slide the actions appart on the timeline. I have also use the model properties Blend, Add and Replace at different times with out getting predictable results.

     

    Technodandy

  12. Hi Caroline,

     

    I agree with you. I am still a bit shaky. Someday I hope to be able to understand timing and matching up the spline paths and choreography actions.

     

    I am glad you like the lamp post. I plan to use it in another project I am working on. I could not find an example of any Street lamps with a fleur de-lis style. It was a street lamp that was used on the board walk at Asbury Park in 1938. I could only copy it from a old 16 mm film I was able to capture some images from. There are many contempory examples of these type of lamp post but I could not fine any exactly like this one.

     

    I guess I can use mov file format. I will try it some time. I will see if my video editor can save in that format. I like the WMV format because the file size is small and still fairly clear.

     

    I will look at Vick Navone's "Splinophobia"

     

    Thank you

     

    Technodandy

  13. Thanks for your opinion Rodney,

     

    You are right I have to iron out some rinkles. I was having problems getting paths and chor actions to mesh. The fast walk was not intentional but I was having problems understanding the way to adjust it out. I was also finding odd gestures appearing in between key frames. I did not even notice some of them at first but I am still trying to clean it up. I have to get use to looking at it from every angle.

    I will revisit it as I glean more information from the other exercises.

     

    Technodandy

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