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Posts posted by DanCBradbury
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It mightn't be a dead cert, but there's hope:
http://www.smh.com.au/news/tv--radio/off-t...4086846734.html
YAYNESS!!! i loved that show, and was so angry when fox took it off the air. YAY!!
Dan, no what I meant was, make a texture map of the detail that you wanted as lines.then apply that, with appropriate alpha so that it looks like the detail on the surface.
Ah, i see what you mean now... well in that case... i'll probably just make the door a real entity.
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Your guy has an amazing sense of balance, or a very low center of gravity. Anyway, what i'm trying to say is when one walks up a hill or a % grade their body is strait up. Your guy looks sort of wierd walking perpendicular to the dirt. still looks pretty good.
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Here's one i did with some bricks. I love how the new Newton Physics doesnt allow geometry to go through eachother like the last one.
Render time: 00:33:12
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Why does it have to be a bump map?
Why not just black lines. You'd definately get away with it in toon mode.
Well... i dont think that works. When you render only lines you dont get any of the color map data. Maybe i should just make him toon shaded. AO works great for that. I should probably make a black shape to go behind his eyes though, and change those bump maps into color maps.
He looks great. His body seems abit long compared to his legs IMO. Did you know they're going to start making Futurama again! Whoohoo!
REALY!! i'll have to find an article about that... or maybe you can send one my way.
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are you using AO to light her?
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I'll just bet that Sedan Delivery has an interior! Wonder what the insides of a Retro look like?
you keep on trying to add many many hours to my retro building arent you. Well, i dont even know what the inside looks like, as the designer has not even made any drawings of it at all. Probably the hardest part would be the dash.
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very nice model. The key ring is what sells it, but that front bulb sort of brings it down.
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are you updating those zip files with the images in them?
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Very awesome render. My only problem is that your very nice looking rocks have no weight to them. I think they would just push the dam out of the way, not realy fly into the air. Cool water, and i love the effect.
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nice models guys
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I guess i was just thinking out loud, Yves. Sorry for taking over your thread Zaryin.
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So there's no way, currantly, that allows the ambience color of an object to function with pigment subtraction without AO? Anyways, i cant seem to get a good noiseless render with AO+displacement, so i'll just stay with the abience map with only the skycolor chanels illuminated. It works pretty good.
Render Times (VGA):
with ambient occlusion 2:42
with ambience map, no AO 1:32
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That is true if you set an explicit surface ambiance color on the object or on a group but not true if you set the ambiance color in the Choreography "Global Ambiance" color. This global ambiance color acts like a light and thus will add its color to whatever diffuse color is there. Not override it.
where's this setting? If you're talking about the abmient occlusion settings i kinda don't want to use it, because an ambience map is much faster to render. Was there another global ambiance color that you're talking about?
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Body Collector
in Work In Progress / Sweatbox
Posted
perhaps you should show them the light... so to speak. lol