sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

artunemedia

*A:M User*
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    michael angelo

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    P4 1.5 Gig 1 gig ram quadro 4

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  1. Dear Animation Masters, I am using Zbrush to make models and texture them as low rez poly cages, creating displacement maps to add detail and would like to import them into AM and use the displacement maps. Are there any plugins around that are recommended for this process? Also, I have spline models in IGES format, would they import as spline objects in AM using a plugin? Thanks for any suggestions, Sincerely, Michael Angelo
  2. Thanks, I had to turn off Quicktime for html QSERV or something like that, the last option in quicktime preferences. Thanks again.
  3. Dear Animation Masters, When outputting .mov file with sound, I am unable to hear the sound playback on hard drives or as streaming video off the web. However, if I output a .wmv there is no problem hearing the sound. In addition, many websites open with a big block with a q with a question mark in it. I have removed flash from the list in QT pro, so I thought that would solve the problem. Any tips? Thanks, Michael Angelo http://www.michaelangeloart.com
  4. Dear Animation Masters, Where are the trailers advertised on the new AM2007 email? I have looked over the hash website but do not see them. Thanks for the links. Sincerely MIchael angelo
  5. Dear Animation Masters, Is it possible to import a completed and textured .obj or .3ds model into Animation Master using a plugin? I found output plugins but no import ones. I have AM 12 an 13q. Any pointers? Thanks, Michael Angelo Artune Media
  6. I have no idea, but you may be able to find them by going to the new users forum and looking under the latest v13 posting. You can ask there, if you find out please let me know. Here are some links I found.... http://www.hash.com/NewtonPhysics/samples.html http://www.hash.com/NewtonPhysics/ http://www.hash.com/forums/index.php?showt...l=cloth+for+v13 All the best, Michael Angelo
  7. Dear Animasters, Does anyone recommend a link or process to create soft lighting effects that appear to be generated by a realistic background without using the time consuming GI function or HDRI? Also, to create a crystal glass object and glowing lights through skin, are there any cheats available? As I understand it, AM does not do this effect, so I thought, perhaps someone would have suggestions on how to set up a cheat. Finally, is it possible to do subpixel displacement maps to create subtle wrinkles and skin textures? Thanks, Michael Angelo
  8. Thanks for the tip. Michael Angelo
  9. Dear Sir Spectre, Thank you for the pointer, I have searched in the Help files for the term affinity. Would it be possible to define the process. Is it simply a matter of opening two projects and then firing them off one at a time and the PC will say, "oh yeah, I'll use two processors", or is there a flag in the software? Thanks, as my version 13 keeps hanging or crashing when I run a render. Sincerely, Michael Angelo http://www.michaelangeloart.com
  10. windows xp pentium II dual processors service pack 1 Hash 12 and 13b Is there a dual processor render option? Did a search on forum, did not find easliy any info. Thanks, Also, What is the most efficient path to follow for tutorials, any opinions appreciated. I noticed forum members are ranked, how is this done? I see there are forum tutorials, AN matrix tutorials, Sherwood Forest tutorials and manual tutorials, as a Zbrush artist, I am so bogged down in making zbrush textures that I was wondering what is the fastest path to getting to know the in's and out's of AM All the best, Michael Angelo
  11. Thank you for the pointer, I was unable to find any help info in the v13 help tab and did not know that the forum has this information. Sincerely, Michael
  12. Dear AMasters, I have downloaded the v13 release and am seeking how to's for the new features listed. Does anyone have any direct links that demonstrate how to use the features. In addition, are there any forum locations or links on how to output alpha channels and how to use the compositing feature I have heard is included? Is there a master technical reference for the new features? I am using Zbrush to create displacement maps for Maya. Has anyone used this tool for Animation Master? Thank you, Michael Angelo
  13. Dear Yves, The skin shader link is broken, is it possible to place it on your website or provide an alternate link? Thanks kindly, MIchael Angelo quote name='ypoissant' date='Aug 23 2004, 02:37 PM' post='44824'] Here is an explanation I wrote on the "Naomi" Wip page: I basicaly use this technique except that instead of using a bluish skylight light, I use a skydone with a mapped sky which serves as a color filter for the skylight. Apart from that, the negative sun light technique is used exactly as described. And I use my 20 lights skylight rig with 2 rays cast and 9 passes multipass. As for the skintone. That's quite another story. Except for the face which have a whole set of maps (color, specularity size and intensity, bump, etc.) the body is only flat colored. The subtlety in the skintone comes from two things: 1) the blue-yellow lighting setup and most important, a skin plugin that I wrote which does this red transition between the light and the shadow side of the surfaces. I've attached the skin.shd plugin for everybody to download and try. (Note to Mac users: I'm waiting for the people at Hash to come back from vacation to get a Mac version of the plugin. My first intention was to wait for the two versions to be aailable before offering it for download. But since I mention it here, I might as well post it.).
  14. Any thoughts on how to achieve SSS and ambient occlusion effects on skin? Are there any recommended skin material settings or techniques that have become most useful in AM? All the best to AMasters, Michael Angelo
  15. Any demonstration will be useful. Thank you again. Flattery will get you everywhere. I have been putting together a basic SimCloth tutorial too but as is often the case it is more experimental than optimum for reproducing what the feature is first and foremost designed to create; cloth simulation. If you are interested I'll put it together and post it. It covers the very basics of setting up a Simcloth project. It sounds like a macho project. Please keep me posted. All the best, michael angelo
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