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Hash, Inc. - Animation:Master

Cryptonic26

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    Jonathan Naylor

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    Windows
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    I'll describe my system later...

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  1. compleately agreed with the rest of the crew here, especially Nick As an aside, I was wandering through the rest of your gallery, and I must say I'm also impressed with your BBC models, do you have an ETA for the video?
  2. you know, I was thinking that to myself when I animated it. (the hand guestures) My first pass I did have it off sync by two to six frames, but it just didnt feel right for some reason. I understand that it's 'propper' and 'accurate' but it just didnt work on screen, I'm not sure I understand why it was so bothersome to me, (chances are it wasnt animated properly to start with though) I'll try and re-time that tomorrow, we'll see what I come up with. Thanks for the feedback!
  3. Am I the only one who cant use a dope sheet? It just seems very clunky and anti-intuitive compared to keyframing the dialogue by hand... anyone think I should give learning the dope sheet another shot, or am I fine where I'm at here? dialoguetest.zip feedback muchly appriciated! (on anything but the ears.. I'm getting to that ... ) [A cookie to the first person who guesses what movie the sound clip is from!]
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