sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Cryptonic26

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    Jonathan Naylor

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    Windows
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    I'll describe my system later...

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  1. compleately agreed with the rest of the crew here, especially Nick As an aside, I was wandering through the rest of your gallery, and I must say I'm also impressed with your BBC models, do you have an ETA for the video?
  2. you know, I was thinking that to myself when I animated it. (the hand guestures) My first pass I did have it off sync by two to six frames, but it just didnt feel right for some reason. I understand that it's 'propper' and 'accurate' but it just didnt work on screen, I'm not sure I understand why it was so bothersome to me, (chances are it wasnt animated properly to start with though) I'll try and re-time that tomorrow, we'll see what I come up with. Thanks for the feedback!
  3. Am I the only one who cant use a dope sheet? It just seems very clunky and anti-intuitive compared to keyframing the dialogue by hand... anyone think I should give learning the dope sheet another shot, or am I fine where I'm at here? dialoguetest.zip feedback muchly appriciated! (on anything but the ears.. I'm getting to that ... ) [A cookie to the first person who guesses what movie the sound clip is from!]
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