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Hash, Inc. - Animation:Master

william20

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  1. Very appreciated feed back everyone. Thank you. I am making some changes and then I will post them. William
  2. Yep, I would agree about the hair. I put it on very fast, and now I need to go back and groom her.
  3. VERY nice detail and modeling!
  4. This is my toon female wip to go along with the corpse that I modeled. Comments always welcome....
  5. DOH! Again, I should sleep before I type....
  6. doh again, www.hennesproductions.com/models.htm Just in case
  7. DOH! tahnks for posting that URL, I completely forgot. I think Spike is just going to be for corparate use only. -William
  8. The guys at animation mentor.com asked me to produce their mascot as a sculpture. They had the model originally produced in MAYA, but I used animation master for the prep work to get it ready for the mill to cut it out. You will find spike in the models section. Along with spike I posted a sculpture of the corpse head that I used for reference.
  9. Hi Greg, Thanks for the compliments. Sorry did not respond earlier. Speaking of web site, I have been working on adding more content. The ORCA site is, www.camporca.com Yes, you are right about those links. Thanks William
  10. DOH! Thanks!
  11. Ah, forarms. I am glad you asked. I usally model with my forarms already twisted. LIke your hads to your side. Then when you rotate the wrist, it will open up again. I like putting in these little details into my models. I quickly put together this guys forarms, but when I have the rig done I will post it.
  12. Thanks. You are right and will do that.
  13. I sculpted out a few of the body and head parts and then used them for rotoscopes. I also, have a skeleton in my studio for reference on this project.
  14. OK. Here is one of the models on am working on for a project. Yes. He is all geometry and I am still working out al lot of the details. But, I thought I would give a sneek peek.
  15. Good feed back. I will being adding more content this week.
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