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Hash, Inc. - Animation:Master

kthardin

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  1. Yes, thanks both of you, Stuart Rodgers and Ganthofer. I see now what was happening, and this corrects it.
  2. Well, basically, here's what I got. As you can see here, on the blade's edge portion, at present, I have pretty much everything peaked along its length, which is not close to what this blade's edge looks like. It's peaked to keep the splines straight as they describe the side of the blade. Unfortunately, the second I hit curve, this results: That lower spline that curves is actually the lower part of a triangle, as the other side of the blade is actually thick and flat...they taper down and join at a point to form the sharp edge. I would love to just keep one spline on that control point described as a curve and the othes described as peaks, or to be more accurate, be able to tell the ones I want to be peaked to be peaked, and ones I want to be curved, to be curved. This would also work very well with future projects I have planned. Any way to do this?
  3. Unfortunately that simply does the same thing. I click on the spline, click either smooth or peak, and it peaks or smooths an adjacent spline.
  4. I'm attempting to create a simple prop for a friend's use in Poser, in this case a Falcata sword (really nasty weapon back in the day, I'd like to get one, heh). The problem is, when I get to the edge portion, the edge itself going up and down the length of the blade is curved, but on the sides of the blade, it's relatively straight. The problem I'm finding is when I engage the angle tool on the spline on the side to keep it straight, the spline going down the length of the cutting edge also is angled, which makes the cutting edge look blocky. How do I make it so that only the splines I want to be at hard angles remain at hard angles and the splines I want to remain curved, remain curved?
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