sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Zolakaya

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    Chris Crilly

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    XP AMD 2800 512MB 64MB Radeon

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  1. Got it! Roger dodger. Thanks again for all for your help!
  2. Rodney, This is fabulous news, thank you for your diligence and effort to exlain! Your assistance is sincerely appreciated. Fundamentally, I'm quite hungry for materials of any sort and am interested in aquiring the EnhanceDT in combo with my existing EnhanceAM set of mat's to expand my pallete of textures - It appears that these are the primary available sources of Mat's for AM yeah? It looks like it will be quite a bit of work to get all of the ehanceDT textures built into my library, but for more mat's I'll take it. I do see the issue with the preview - Any tips by chance on attaching the preview to the library link after this task is completed? Arkaos, et.al., Render time is less of an issue to me than quality- I'm mostly developing stills for print. That being said, lower render times is always nice. What's your opinion on U/V texturing mapping vs Material utilization? Thanks again to both of you for your help here. Respectfully, Zola
  3. You are very kind to respond to my question - Thank you. So, gosh, that's a bummer! I could have sworn a saw a screen shot from the 'Two' project where they were picking Dark Tree matierals from a library... Hmph. <EDIT Found the image - http://www.hash.com/forums/index.php?showt...ary+texture+two Doesn't that look like they've got themselves a dsts on display in their library there? End Edit > So, any suggestions on how to preview them prior to insertion into your project? Seems like a truckload of work to fake a library by rendering images of all the dsts - especially when the mat's they represent won't be accessable through drag and drop of the little rendered dealbob. NOT that it wasn't a most excelent idea. I'll continue to cling to hope that there is some magical solution we haven't discovered yet. Sincerely, Z
  4. Hi folks - I'm on version 13 - Love the Darktree textures, but I'll be darned if I can get them to show up in my library. I'm able to create additional libraries and modify existing texture libraries. Any ideas? Thanks, Zola
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