Bitter Jeweler
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Posts posted by Bitter Jeweler
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Ok I did some tweaking today. I found the Graph editor in the PWS Timeline, Wow is that a nice feature! Using that I got rid of the "popping" ears right before he leans forward. I slowed down the lean forward and I added some slight head movement. Oh yeah I made the eyes look like mine in the morning. I am much happier with it now. It makes him a little less stiff. I may not be following the exercises exactly, but I learn well this way. And possibly faster.
@jamagica,
Thanks, I like the lighting but I dunno about the shadows...seems like there are too many or something.
Paul, Sean:
The camera, Hmmm...choices. Paul, your way is the quickest. Sean, your way will teach me something....What to do....
Thanks for your input!
Ok, heres the tweaked file, sans titles.
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Wow! All I can say is it makes me smile!
especially the "festival's" bit at the end.
Also thanks for describing how to add a a gel to a Klieg. I am going to try it!
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So I am getting a little carried away. With A:M its very easy too!
After doing "It's a Pitch" by the book, I thought "Wow, this is cool!" So, I just had to do some elaboration on this one. I am getting ahead of my self in many ways, but that drives the learning. Now I need to figure out how to switch to the 2nd camera for the next shot. I have it set up to aim at the rabbit for his walk to the door, but haven't figured out how to keyframe a camera switch.
"The Stuck Door Project"...part 1 (WIP)
in Work In Progress / Sweatbox
Posted
After a lot of frustration...Here is what I have so far. I am finally at the door. I had a lot of problems trying to use stock actions. When I applied "yawn" it would twist the rabbits arms inside itself and apply the action from the begining of the whole Cho. Same problem with trying to apply a walk cycle. So I decided to cut-scene, and deleted the old rabbit, and inserted a new one and then the walk cycle would work. The "exhausted" walk was wierd, I think because it was intended for a taller model. So I used my bouncy walk. After 9 hours of rendering, I noticed I didn't do anything with the eyes. So much to think about. I will probably fix that and re-render.
I haven't had a response to this thread Multi CPU support about dual processors, so i still don't know why A:M only uses 50% of my resources.
I am still finding this fun, and am off to actually do the stuck door part. I know my animation is still a little jumpy, but hey I think its ok for a first go of it! I see so many other fluid animations and I fear that I will never achieve that. But I will keep plugging away....
Stuck Door 2Mb
Feel free to criticise, as that adds to the learning.