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Hash, Inc. - Animation:Master

higginsdj

Film
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Posts posted by higginsdj

  1. Hi all,

     

    A few points. First I am treating this exercise as an AM showcase so I am not interested in prizes. This also means I would like as much input into my image as possible to make it as good as it can possibly be (even if others wish to enlist to provide resources).

     

    I wish to 'showcase' as many features in AM as possible and produce a kick ass image - but - I am not the greatest/most creative artist out there (I'm a bit of ahack really). Any amount of critique/help will be most welcome.

     

    My image thus far comprises a background generated in another APP (a 3D Landscape APP) and I then moved the camera to look down on the landscape to generate the terrain texture and decaled the terrain with it (I assume this is within the rules given one is allowed to use Photoshop et al to create mattes/maps etc). Everything else will be in AM.

     

    OK - first up - composition. I don't think it works (there will be an explosion in middle foreground). Thoughts? (The explosion is just a composited image - not the final product) just for compositional consideration.

     

    Cheers

    untitled0.jpg

  2. The Blender user/support base measures in the millions.

     

    And what does that tell us then when we see the Gooseberry Project had 3,537 Supporters*.

    I'm not good at math but that means that the average supporter contributed a fairly large sum of money.

    I'm going to take a wild guess that many of those supporters were not individuals (unless you count the heads of studios as individuals).

     

    They intended hiring professional studios using Blender to do the work rather than using amateurs - BIG difference.

     

    Understood. But this suggests the goal is to improve the software... not create movies (The projects are there to improve the software... no secret there). But also BIG difference.

     

    The goal (at least one of them) with TWO was to make a movie.

    A side effect was that A:M (the program) would benefit.

     

    Blender is free

     

    I doubt I'll be able to convince you otherwise.

    *As with most free things though, those that use Bender do so at the expense of others who contribute/pay.

    It's that old Pareto Principle/vital few thing.

    For the film to succeed at the level they envisioned, they needed more of those trivial millions to invest in their common future and contribute.

     

    I'm sorry to see the full feature isn't going forward.

    From the trailer it looked very interesting.

     

     

    True - most of the users are only using it because it is free - not a loyalty thing.

     

    Yes - some supporters contributed very large sums of money (5 and 6 digit sums) - yes - some are companies. This includes the supply and provision of rendering services etc

     

    True - They only create these movies to enhance and expand on the software - although the movie is important - it's not as important as moving the software ahead - they don't keep this a secret.

     

    Holistically - yes - it's not free. But for the bulk of the software users - they pay nothing and get to use the software for nothing - hence it's 'free'

     

    Personally I do not think they are ready for a 'feature' film. Effectively this project was going to be a lot of short films following the same story tacked together. Does that make it a feature film - certainly not in th etraditional sense!

     

    Cheers

  3. OK so for the SciFi contest I want to have an accurate looking explosion in the image. The image will involve multiple layers:

     

    Background/Sky (Matte)

    Terrain model for the middle ground (in AM)

    My Warhammer Base (in AM)

    Explosion (??)

    Foreground Terrain (in AM)

    Lead Character (in AM)

     

    Now given I am going for a 'realistic' look and knowing how long it can take to render stuff, I am thinking that I will generate the explosion separately then apply it as a layer in AM. I want to create the explosion in AM if I can so I am thinking smoke and particles for the job. So deconstructing an explosion I have the blast and the shockwave.

     

    The shockwave seems simple - concentric rings of rising dust clouds and some concentric wave displacement on the ground (or do this in the 'dust cloud')

     

    The Blast will have multiple parts - the inner 'fire' comprising a particle system and streaks, smoke/clouds sourrounding the inner blast and particle matter (ie the stuff blown out.

     

    Most happy to get other peoples takes and ideas on hwo to construct the explosion. Would I try to do it all in one or just do the bits and then combine the renders with alphas or something else?

     

    Here are some examples I wish to emulate:

     

    http://www.yourswallpaper.com/wallpaper/mi...osion-10628.htm

     

    http://wall.alphacoders.com/big.php?i=115061

     

     

    Cheers

  4. Bit different to our Hash efforts. They intended hiring professional studios using Blender to do the work rather than using amateurs - BIG difference.

     

    The $ amount is real. You sponsor by buying the sponsorship - not just pledging like kickstarter. They are offering refunds for those who do not wish to go in the new direction being proposed but I don't knwo how many will actually ask for their money back. The Blender user/support base measures in the millions.

     

    Blender is free - users do not have to pay anything for the software and there is a huge range or training and after market product out there. Development work is done for free by a huge group of developers. These 'events' are promotional and triggers advances in capability but the $ spent do not go to the programmers - just keeps the blender organisation and dream alive and no money is recouped from users - anything we do sponsor we get back in for form of material (ie all the projects resources, training resources etc)

     

    Cheers

     

    David

  5. OK, OSX version UI has other problems which are irritating (trying to select a bone from a list in relationships locks up the AM UI - anyone know a workaround?), I may have found the problem. AM 18 seems to have renamed the bone references in the relationships with a leading 'i'. Even when I select the null in the UI using the picker it is appending a leading 'i'. In the working version of the model there is no leading 'i' in the name or the relationship reference. So next I will try some manual text tweaking....

     

    Cheers

  6. Unfortunately it was saved as a PRJ file with everything embedded...... the new version of AM wants to save the model out when I try to save the project and thats where it falls appart. It appears to be a problem in the relationships somewhere because the pose slider to 'activate' the relationships only appears to affect one of the other 2 relationships when it should be affecting both and manually 'enabling' the relationship not being activated appears to do nothing.

     

    It's contained in a small zip so I can email it to you to look at.

     

    Cheers

  7. Have an old model that works in AM 18f (rig) but falls apart once it is saved in 18f 'new format'. So what has changed? Not being a rigging person I have no idea what has failed. (its an old Eggprops character model). Being an Eggprops commercial model I don't think I can share it (Reixcherub model for anyone who still remembers it)

     

    Cheers

  8. OK, another problem - how do I display the Pose Slider Window? I've checked the option in the View menu but nothing appears. Is it possible I have dragged it off somewhere? How do I get back to a default view?

     

    18f - OSX

     

    Cheers

  9. Is it me (v18f OSX) or has the Terrain Generator Wizard stopped working (in that it actually doesn't render anything) and the output does not match the settings (ie I set it to a 1000 x 1000 mesh and got a 1 x 1 mesh)

     

    Wow - just dragging the mouse off the Step width box actually opens up a finder window (find/open file)..... I think something is seriously porkerd here (may not just be the Terrain Generator)

     

    Cheers

  10. My concept was quashed by the fact that the Mac versions Rotos and decals were not working (up until very recently). My concept is very ambitious for me so I may still not get it done even with the extension - but I can always try.....

     

    Cheers

     

    David

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