sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

gedo831

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  1. itsjustme, Thank you for your advise. Your lecture is filled with good explanation. Now I completely understand how AM's bone&cp weight behaves and I need to do some trick to use a model for my 3D games when I get it exported from AM. Thank you very much! gedo831
  2. When I apply two bones to a mesh setting cp's bone weight and I bend or rotate one of the bones, the model getting thinner. I am trying to use bone weight function to my model's joint like knees and elbows so I want it to keep the same thickness. I know I can do it using fan bones with constraints, but I want to do it with bone weight because I want use my model in my 3D games and so I want my models to be simple as much as possible. Does anyone can advise me how I avoid my model getting thinner with bone weights? Thanks,
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