When I apply two bones to a mesh setting cp's bone weight and I bend or rotate one of the bones, the model getting thinner.
I am trying to use bone weight function to my model's joint like knees and elbows so I want it to keep the same thickness.
I know I can do it using fan bones with constraints, but I want to do it with bone weight because I want use my model in my 3D games and so I want my models to be simple as much as possible.
Does anyone can advise me how I avoid my model getting thinner with bone weights?
Thanks,