sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

darklemur

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    Noah Husek
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    Boulder, Colorado

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  1. I'm attempting to do a sort of "shoot 'em up" type of animation, and the more I play with A:M the more I realize there's tons of stuff I still need to learn. Anyway, there are several things I'm having problems with. Firstly, I'm trying to do a muzzle flash when a gun is fired. I was reading on the the special effects page on the Killer Bean website, and he said he did muzzle flash by modeling a vaguely conical shape, making it glow, etc, then scaling it up and down in (I assume) the choreography. I thought it might be easier to just put the muzzle flash on the model of the gun, and make an action that scaled it up and caused the gun to recoil (because then one wouldn't have to place the cone in the proper place every time). All this seemed to work out fine, but I noticed for the brief frame or two the flash is visible it casts a shadow on the ground, which to the best of my knowledge shouldn't happen. So is there a way to make part of a model not cast a shadow? Or do you think I'd would just be better off keeping the flash as a separate model, and, I dunno, constraining it to the tip of the gun? (Because I know you can make entire models not cast shadows). The second thing I was wondering is what would be a good way to put bullet holes/blood splatters on walls, and make them appear after a certian time. Is there a way to make decals appear on a model in the choreography using a on/off pose or soemthing similar?
  2. I'm still really new to Animation Master, but so far, I've gotta say it's a really really fun program. I haven't posted anything in this forum yet, but I've just been messing around with various things, trying to learn my way around, and here's some of the stuff I've come up with. Let me know what ya think. I mainly did this to test the limits of my computer, and boy, did it struggle towards the end. It's a menger sponge, which are pretty nifty, with a depth of three. http://darklemur.com/menger3.jpg Recently I tried modeling some K'nex pieces that I found in the basement, and then I followed some instructions and build some variety of flying dealie. It's not quite done, because I never got around to modeling all the individual pieces. http://darklemur.com/knexjet.jpg I've only done one complete animation so far, after I tried to model a cartoonish person. Even now when I look back at it it pains me to see all that I did wrong, like the fact that I rushed through it so the animation is all awkward. (It's a flash file, by the way, so the video quality is kinda low). http://darklemur.com/fireworks.html
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