sprockets Shelton's new Char: Hans It's just donuts by ItsJustMe 3D Printing Free model: USS Midnight Rodger Reynolds' 1950s Street Car Madfox's Pink Floyd Video Tinkering Gnome's Elephant
sprockets
Recent Posts | Unread Content
Jump to content
Hash, Inc. - Animation:Master

Korken

*A:M User*
  • Posts

    312
  • Joined

  • Last visited

Posts posted by Korken

  1. Thanks for the encouragement it was to great help and I'm right on something EASY to make almost like starting all over again.

     

    And now! Name everything that you can think off modeling!

    I've made a document where I will put lots of sugestions and number them from easy to hard so I can get better in steps. :D

    So just post everything you think or see of around you!

     

    And again thanks for the "AM Psychology 101"! :D

     

    //Korken

  2. When you say "not good enough", what do you mean?

    What I mean is when I come to a point when I can't get the right feel to some thing.

    Ex.

    I made a glass a long time ago but I couldn't get the reflections right. The bending of light was upsidedown and even with all the help here I couldn't get it to work. And after 2 weeks of try and error I gave up the project.

     

    The same with my draconian. It was my pride until I realized it was looking sortof "odd" in some way.

    This I haven't given up with yet but it seems like: How much I ever pull points I can't get the right feel.

     

    But I'm destined to get it to work! But until I can see the "wrongs" in it I must model/animate things to gain more skill.

     

    This wasn't much of an explanation but you maybe understand why I get this feeling, all must have had it in some time of their A:M carrier.

     

    If you've done all the tuts in the book, you've got to have a decent feel for AM, no?

     

    Well, yes.

    But the only thing I can do (rather good) is mechanical modeling (was very proud with my rear suspension I made :) ).

    But what I want is to make anime and almost-real-looking characters.

    That is my dream with A:M. But as I said I must get more skill to make things right. :)

     

    And about v12, v13 isn't it easier to get nice cloth?

    The one in v11.1 is kinda "buggish" and goes threw things.

     

    //Korken

  3. Hi all!

     

    I love modeling/animating but I never finnish stuff because I come to a point where i realize I'm not good enugh with A:M.

    So what I ask is this: Say some easy stuff to make! Anything, dosen't matter what is it. Just so I can get a nice touch with the program.

    (I have done all the tutorials.)

     

    And one more thing, is it worth upgrading to V13?

    I'm running v11.1 now.

     

    //Korken

  4. In refractive materials that are convex you will have an upside down image of the other side.

     

    Yes, but if you look threw a reel wine glass, you'll see that it isn't up-side-down.

    That is why I get so confused because AM calculates the rays and gets it wrong (?!).

     

    And by moving it up and down didn't help. :( But thx for the try.

     

    //Korken

  5. About the spokes, there are 2 types of spoke mounts the usual type (yours) and a quick fit spoke. The difference is that the one that are longer on one side are abit thicker (I have the same thickness) at the mount. And I thought "Who knows?" so I used the same length all the way. I think it look almost like the real deal. And I got a DH bike beside me. :D

     

    //Korken

  6. I would also lighten the tire a little.  Where's the rest of the modeled parts?

    Alittle everywhere.

    I'm about to make the frame (w/ handelbars, cables, cranks) and the Fork (w/ hub, axels).

    I got a Bone system for the rear suspension and I'm done with the rear shock.

    Ohh, I forgot that the sprockets aren't done yet either.

     

    Love it! The knobbies are great and I also like the small detail around the axle nut. Are the spoke a little thick, or is that just my imagination?

     

    Can't wait to see more. Good job.

    If you compare usual spokes with DH spokes you'll find that they are 2x as thick.

    That is why they are rather thick. :)

     

    I've been a week in Greece (?) on the island Crete and I've become abit rusty so I'm off to make the fork and post in when it is done.

     

    And if someone is making a bike with rear suspension and need a bone system for it, tell me. I got the linkage for Specialized, Iron Horse and Kona!

     

    And thanks for the comments.

     

    //Korken

×
×
  • Create New...