Korken
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Posts posted by Korken
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Thanks for the encouragement it was to great help and I'm right on something EASY to make almost like starting all over again.
And now! Name everything that you can think off modeling!
I've made a document where I will put lots of sugestions and number them from easy to hard so I can get better in steps.
So just post everything you think or see of around you!
And again thanks for the "AM Psychology 101"!
//Korken
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When you say "not good enough", what do you mean?
What I mean is when I come to a point when I can't get the right feel to some thing.
Ex.
I made a glass a long time ago but I couldn't get the reflections right. The bending of light was upsidedown and even with all the help here I couldn't get it to work. And after 2 weeks of try and error I gave up the project.
The same with my draconian. It was my pride until I realized it was looking sortof "odd" in some way.
This I haven't given up with yet but it seems like: How much I ever pull points I can't get the right feel.
But I'm destined to get it to work! But until I can see the "wrongs" in it I must model/animate things to gain more skill.
This wasn't much of an explanation but you maybe understand why I get this feeling, all must have had it in some time of their A:M carrier.
If you've done all the tuts in the book, you've got to have a decent feel for AM, no?Well, yes.
But the only thing I can do (rather good) is mechanical modeling (was very proud with my rear suspension I made ).
But what I want is to make anime and almost-real-looking characters.
That is my dream with A:M. But as I said I must get more skill to make things right.
And about v12, v13 isn't it easier to get nice cloth?
The one in v11.1 is kinda "buggish" and goes threw things.
//Korken
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Hi all!
I love modeling/animating but I never finnish stuff because I come to a point where i realize I'm not good enugh with A:M.
So what I ask is this: Say some easy stuff to make! Anything, dosen't matter what is it. Just so I can get a nice touch with the program.
(I have done all the tutorials.)
And one more thing, is it worth upgrading to V13?
I'm running v11.1 now.
//Korken
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Very nice!!
Could you post wireframe?
//Korken
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Hurray! You continued with you draconian!
Only thing I can say is that the teeth do indeed point to much backwords other then that... It's awsome!
Can't wait to see it complete!
//Korken
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In refractive materials that are convex you will have an upside down image of the other side.
Yes, but if you look threw a reel wine glass, you'll see that it isn't up-side-down.
That is why I get so confused because AM calculates the rays and gets it wrong (?!).
And by moving it up and down didn't help. But thx for the try.
//Korken
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OMG! I've found what's wrong the reflection is up-side-down.
Does anyone know how to flip it?
//Korken
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How have you set the Index of Refrection on the inner part of the bottle?
//Korken
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Hehe, yeah. But is is only a test at the moment.
I will make a full chain when I'm done with the sprockets.
Ohh yes, does anyone have a good reference image in a front sprocket?
I found many but all of them where in bird's eye view.
//Korken
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I think I've got a pretty good moving chain now.
Tell me what you think!
//Korken
[attachmentid=11414]
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Does anyone know how to make a bone go a full lap around a path at 50% on the Ease in the Path Constraint?
It has been done in dhartmans chain loop but how did he do it?
//Korken
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Thx for the awnsers! It realy helped!
Now I gotta do some tweaking.
//Korken
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Hi all!
I'm making a bike chain with sprockets and, I can't get the chain to work at all.
Does anyone have an idea how to make the chain follow the sprockets?
I have 1 bone for each link in the chain and I'm using A:M v11.1.
//Korken
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One thing that I think you should make better is the grip.. It looks kinda "cartooney" try to make it look like real leather or something in that style.
//Korken
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Aww.. Common finnish it!
Just legs n' arms left.
//Korken
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Ok, thanks for the ideas!
I'll try it out and then I'll show it and you can say what you guys think.
And Zaryin: Did you complete your draconian?
//Korken
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Hi all!
I got some serious brain freez and need some design hints for draconian teeth.
I'm thinking like large K9 teeth but what do you guys think? Maybe dragon-ish teeth?
And the model is a male if it helps.
//Korken
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About the spokes, there are 2 types of spoke mounts the usual type (yours) and a quick fit spoke. The difference is that the one that are longer on one side are abit thicker (I have the same thickness) at the mount. And I thought "Who knows?" so I used the same length all the way. I think it look almost like the real deal. And I got a DH bike beside me.
//Korken
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Ok, then I'll let the modeling be.
I'm now waiting for the decals from Manitou to use on the fork nad then it is time for the frame.
//Korken
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I would also lighten the tire a little. Where's the rest of the modeled parts?
Alittle everywhere.
I'm about to make the frame (w/ handelbars, cables, cranks) and the Fork (w/ hub, axels).
I got a Bone system for the rear suspension and I'm done with the rear shock.
Ohh, I forgot that the sprockets aren't done yet either.
Love it! The knobbies are great and I also like the small detail around the axle nut. Are the spoke a little thick, or is that just my imagination?Can't wait to see more. Good job.
If you compare usual spokes with DH spokes you'll find that they are 2x as thick.
That is why they are rather thick.
I've been a week in Greece (?) on the island Crete and I've become abit rusty so I'm off to make the fork and post in when it is done.
And if someone is making a bike with rear suspension and need a bone system for it, tell me. I got the linkage for Specialized, Iron Horse and Kona!
And thanks for the comments.
//Korken
The first of many
in Work In Progress / Sweatbox
Posted
Hi all!
Tell me what you think about my Chainring Flashlight, all crits are welcome!
And how should I get the LED to look more realistic?
//Korken
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