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Hash, Inc. - Animation:Master

Korken

*A:M User*
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Posts posted by Korken

  1. Strange.

    That must be because of bad coding in the program itself.

    Because I now instead run two A:M, one on each core and both are rendering at the same speed but it's very annoying to cut the movies together after renders.

     

    A:M developers should really get working on multi-core rendering, it gives so much if it's used the right way.

    With special motherboards you can have 2 quad-core CPUs, and that would be an extreme powerhouse for rendering.

    I'm going to get one like that for rendering as soon as multi-core rendering works properly, that's for sure. :)

  2. Hello!

     

    I have a question regarding A:M and rendering.

    Is there any way I can configure the program to use 100% of the CPU during rendering?

    Right now it uses 30-50% and if I can use more the rendering would go faster.

     

    CPU: Core 2 Duo E6600. Clocked to 3.5GHz.

    GFX: nVidia 8800GTX. GPU at 640MHz, Memory at 2200MHz.

    RAM: 2GB DDR2 PC6400.

     

    Please tell me it can be done!

  3. Hmm, thats getting closer. :)

     

    But, is there a way to make a "rings on water" effect?

    Maybe with a material?

     

    Edit: I mean; my shield looks abit like glass and when something hits it I want it to look like rings on water. Like when you throw a stone in water.

     

    Thanks!

  4. Hi all!

     

    I have made some spaceships that I have made shields for.

    And I need an effect when something hits the shield.

    Any ideas on how it should look? I have thought on a "rings on water" effect. But more ideas would be great!

     

    Thanks!

  5. What is sealing wax? Is it a British/Drug thing?

    Well, I don't think it's a Drug because the song was at first a lullaby for kids.

    I still remember my mum singing it. And yes, I'm Swedish but I liked the song. :)

     

    johnl3d:

    Looks great!

    Keep it up! :D

  6. I must say it looks great! :D

     

    But i still miss a little refraction. Maybe just try so set it REALY low, like 1.01?

    It might give you the right effect.

     

    [...]If I'm not misstaken then 1.1-1.15 is often recomended but i used 1.07 in my glass.
    I don't know where you've got that information, but 1.07 is way too low. 1.5 is a good for ordinary glass.

    >> I got that from one of my older posts, but I also think even 1.07 gives to much refraction.

    Especially in round glass objects.

     

    //Emil

    Sweden

  7. Hi!

     

    Nice start, but there can be some improvemnts.

    It seems like there is low transparency, crank it up abit and use Index of Refraction with that and you can get awsome glass. :D

     

    This is one I made, but is isn't finished yet but you can compare to atleast.

     

    //Emil

    Sweden

     

    [attachmentid=19445]

    post-5149-1155063672_thumb.jpg

  8. I don't have anyone infront of me it is 100% fanasy flashlight.

    The LED is blue in that pic but I have tested red, white, yellow and black.

     

    I've tried to make it look on and off to but I can't get the right feel to it. :unsure:

     

    Yes, the bumps on the front is a bumpmap.

     

    //Korken

  9. Korken mentioned that he needed to get the LED to look more convincing. So this flashlight has no lens, it is an LED flashlight therefore the LED is open.

     

    Right Korken?

    Thats right.

    A LED flashlight doesn't have a lens it's just that little trhingie that have a very strong glow.

     

    robcat2075:

    Ok, I'll try it!

     

    Eric2575

    It is one of many small things I'm about to make to get more skill with A:M.

     

    And thank for the coments!

     

    //Korken

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