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Hash, Inc. - Animation:Master

KBaer

*A:M User*
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Posts posted by KBaer

  1. We love Camtasia at Hash! We would like to set up an area on our fast server where we can collect people's Camtasia demos. There will be some details we will need to work out, but don't let that slow you down. One way or another, we will make a place these.

     

    We would recommend using Camtasia over the Windows Media solution because the cross platform playability is very important. Also, with Camtasia you can save the file as Flash, which makes it much smaller and faster to download.

     

    I'll post something to this thread when we have a place set up to upload to.

  2. It's that time of year again, SIGGRAPH '04 is coming up, and we are already making preparations for it. This will be Hash, Inc.'s 17th consecutive SIGGRAPH. The conference is August 8-12, and the Exhibition is August 10-12 in Los Angeles. The previous shows with the highest attendance have been in LA, so we expect a good crowd.

     

    We are again producing a new set of tutorial training tapes (now on CD as QuickTimes) and are looking for some experienced A:M users who want to create and demonstrate some new tutorials. We are interested in having tutorials on the following topics:

     

    v11.0 Hair

    Dynamic constraints

    Sprite Particles

    Setting up and using rigs and constraints

    Materials

    CG mixed with live action video (DV)

     

    In addition to these, we're open to other topics if you have something you're itching to do. This year we are focusing more on intermediate to advanced tutorials. All demos will be using v11.0 on a PC and recorded with Camtasia.

     

    If you are interested in doing a tutorial demonstration this year, please contact me (baer@hash.com) and I'll put you on the list. All demonstrators will get an Exhibitor's badge for the Exhibition which allows them to get onto the show floor before the show starts. It's a great way to see everything without the crowds.

     

    The user demonstrations have been a hit in the past few years, and we usually get a good crowd of people soaking it in. We're going to have a good time this year.

  3. I'm just trying have good web code habits. We're trying to keep all the high volume graphics and animations over on the fast server. We're keeping a close eye on the net traffic we get, so if we need to shift more resources over to fast server, we can. We'll grow as we need to, but the fast server is going through fiber optic, so we're not worried about overloading it.

  4. I would also like to add a link in the header image database for the ARM. Is it okay if I design my own for that?

    Go for it. I created these banners for the Apple QuickTime site so they will link to A:M Films. It'll be interesting to see what kind of traffic that generates.

     

    One interesting factoid, the site (outside of hash.com) that is sending us the most traffic right now is Chinese, Hong Kong I believe. http://www.cgvisual.com/ I didn't even send them the press release :-). I love the Internet!

  5. We've got a couple image badges that anyone can use to link to the A:M Films site. Feel free to put these on your web sites, as long as they link to http://amfilms.hash.com when people click on them.

     

    AMFilmsBadge.jpg

     

    AMFilmsLargeBadge.jpg

     

    Please save these images to your web site, and don't link to the image on the Hash site.

     

    Help us spread the word about the A:M Films site so that it attracts lots of new users.

  6. The first "story" film I was involved with was "QWERTY Dancing", which we finished in 1989. It's on A:M Films, and you can see it here.

     

    We made it as a new opening for local cable show produced by the Northwest Amiga Group (or NAG).

     

    The story, which isn't really deep, has quick logo sequence morph down to a floppy disk that's floating in the middle of a room. An Amiga computer, walks into the room, notices it and puts it in its drive (obviously before the days of viruses :-). It starts playing music, so the computer starts to dance. He really gets into it and accidentally pulls out his own plug. He falls over backwards, and the disk pops out and zooms up to full screen revealing the name of the show, NAG-TV.

     

    It was pretty ambitious at the time, and took 7 months to do. It was also the first time we did a project with artists in different cities. One of them, I have never met in person. Most of the animation was done by Todd Kesterson, who was a full-time student, so a lot of the work was done on evenings and weekends.

     

    We learned a LOT from doing this film. One thing I learned, was that in a walk cycle, an arm should be forward, when the leg on that side is back. If you look, you'll notice I didn't do that. I kept asking people why it looked wrong. It wasn't until we were done, somebody said the arms were wrong, but it was too late.

  7. I just wanted to take a moment to give some credit to some of the folks here that got A:M Films off the ground.

     

    Dan Tiedy did all the initial design and layout of the site.

     

    Will Pickering hooked up the database to the web pages and is doing the submission system, and some behind the scenes administration tools.

     

    I entered the database, and maintain it, and I am working on promoting it and getting the word out. The press release for A:M Films has already shown up on Digital Producer, and Film and Video web sites. Many more should follow.

     

    Help spread the word, and if you haven't checked it out yet, do so!

     

    A:M Films Site

  8. We will be accepting films to be shown at our SIGGRAPH booth, and at our annual Film Festival from now till about 2 weeks before the show in August. We would prefer DV NTSC resolution or 640x480 (normal 4/3 aspect ratio). We're looking for films with a good story behind them, and/or production work like commercials.

  9. He's a busy dude. But, we were thrilled he spent the time to answer our questions. It's important to remember the industry's hottest animators all had to start somewhere. Jeff Lew is one our favorite success stories. You really can break into Hollywood using A:M and a lot of talent.

  10. I have just posted a new article and interview with legendary A:M animator Jeff Lew. Not only did he make the Internet classic film, Killer Bean 2, he also has worked on bigtime Hollywood films like XMen 2, and Matrix 2. At the end of article, there are films to watch, including smaller bandwidth versions of Killer Bean 2.

     

    Read the Article here.

     

    Enjoy!

  11. I was just chatting with Niels today. He's working hard on the Alpha of ArcticPigs for v10/11 as we speak. He's working on some low level changes, so he doesn't know exactly when it will be done. I just wanted to dispell any rumors that it was dead. It is not.

  12. Remember that the exercises in the Art of Animation:Master book are based on the fundamentals of animation. So, as you learn the fundamentals of Animation:Master, you are also learning the fundamentals of animation in general. It's also a good time to start learning about the history of animation. I have noticed that other CG animation programs talk about "learning 3D" and not learning animation. It really doesn't matter if you know what the buttons do, if you don't know WHAT to do with them. And, you don't need an expensive degree to learn animation. The best way to learn is by doing. With Animation:Master, we give you all the tools you need to make films and tell stories.

     

    If you haven't visited the New Users Info page on the Hash web site, you should check it out. It will take you to several resources that will help you start animating.

  13. Welcome!

     

    Make sure you take advantage of all the resources available on the Hash site and in the forums. You may want to visit the New Users page on the Hash site.

     

    New Users page at Hash.com

     

    And don't be afraid to ask questions. There are thousands (officially over 2000!) of users here who are happy to help you.

  14. Here is a testimonial from Jeff Lew (creator of The Killer Bean).

     

    "I like Animation Master because it’s fast and easy to use. The interface seems almost invisible because the workflow is so well designed. It truly is a tool for the artist and not the technical computer person. Also, because it is so cheap, it allowed me to actually work on accomplishing my dreams, rather than just waiting and still dreaming." -- Jeff Lew

  15. I'm still having trouble getting JediKnight for OSX to connect to the IRC server.

     

    Here are my server parameters:

    Host: irc.freenode.net

    Port: 6667

    Password:

    (password is blank)

     

    I keep getting the error "Can't resolve Host Name".

    I did execute the enableIdent.command script before running it.

     

    Last week I used MIRC on my PC, but I'd like to get this working under OSX.

    Any clues?

  16. Here's the link to the Captain Quazar Quicktime.

     

    http://www.s1.hashmirror.com/ftp/pub/movie...ptainQuazar.mov

     

    The game came out about 7 years ago, so it's long gone.

     

    And since this thread was originally about "Balls and Blocks", here's the link to that film.

     

    http://www.s1.hashmirror.com/ftp/pub/movie...lsAndBlocks.mov

     

    I know some of you found movies on our FTP site, but it would help us out a lot if you go to the mirror site to get them. ftp/pub/movies is mirrored at www.s1.hashmirror.com/ftp/pub/movies. The mirror is much faster and won't bog down our server. So, if you email movie links, PLEASE USE THE MIRROR site.

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