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Hash, Inc. - Animation:Master

JadeEternity

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  1. To save time (at least that was the intention), I skipped the "add bone" process, and rely mainly on muscle mode. That's why the hand seemed a bit weird... in later versions I sort of fixed the hand problem. For the hair, I used the fur function (v12, to be upgraded when cash is more abundent). Basically, each clump means one seperate group of patches to adjust. I also added a semi-3D title (strictly Hash AM) to make it seem like a poster or a book cover. (The calligraphy design was from the original game, but I only turned it semi-3D.) Tittle of this picture is: The Ultimate Sword (PS: the little hair pinching through the ear is really annoying, but in later version it seemed to be fixed.) In the next step, I am adding a French braid, using the v10 hair function. However, it takes a lot of time to render those v10 hairs. Maybe I have to hand in without the braid.
  2. Thanks for the encouraging words. Here is a new version (I added arm wrap, added materials to cloth parts, and also put the sword to his back). Well, worst comes to worst, I can withdraw from the competition if the game company's response is against it. By the way, here is the original poster of the original game. http://upload.wikimedia.org/wikipedia/zh/4/47/Swd3cover.jpg Yeah, there are quite some differences between my model and the original design... the only excuse I have is that I am aiming for "realistic" incarnation
  3. Although I've been reading the forum for quite a few months, this may be the first time I post. (Edite: ok, I got 4 posts, so it's not really the first time... but still, I think this is the first time I post an image) This is the main character from a 2D Chinese RPG game "Sword of Hsuan Yuan" (The Ultimate Sword) version 3 made in 1999 (meaning the original design credit is not mine at all). By turning him 3D and "real-looking", hopefully I am not violating any copyright law. I am thinking of using this picture (or an improved version) to enter the Sci-Fi image contest. Any comments or suggestions are most welcome.
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