To save time (at least that was the intention), I skipped the "add bone" process, and rely mainly on muscle mode.
That's why the hand seemed a bit weird... in later versions I sort of fixed the hand problem.
For the hair, I used the fur function (v12, to be upgraded when cash is more abundent).
Basically, each clump means one seperate group of patches to adjust.
I also added a semi-3D title (strictly Hash AM) to make it seem like a poster or a book cover.
(The calligraphy design was from the original game, but I only turned it semi-3D.)
Tittle of this picture is: The Ultimate Sword
(PS: the little hair pinching through the ear is really annoying, but in later version it seemed to be fixed.)
In the next step, I am adding a French braid, using the v10 hair function.
However, it takes a lot of time to render those v10 hairs.
Maybe I have to hand in without the braid.