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helimox
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Helicopters<br />Flying<br />woman<br />art<br />music photography
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Windows
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System Description
homebuilt quadcore qx6700 2gb ram 8800 gts
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Name
Tim moxham
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michigan
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If you look at the end of the render all the white cylinders in the mesh are fans. There are quite a few but most of mine overlap each other to ensure that the models would make it through the vac's tight bends. You can get by with fewer if you set the magnitude of individual fan's to a high setting in order to " catapult " your model through using residual momentum - it's all trial and error really.
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I wasn't trying to achieve any "look" with it and it is double hulled to avoid any geometry intersections as the caveman model is fairly complex for newton to handle thats why the " glass " looks funny. Setting up a model's that require physical interaction requires some trial and error as sometimes the model might get stuck due to small inner radius tubes and sharp bends. It's kind of like designing a real vacuum cleaner.
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Hi fellow hashers, I have included a very low quality render ( 2 passes ) of the new hash vac. The animation was done entirely with the newton plugin by using various fans of positive and negative magnitude ( suck and blow ) to move the caveman through the vac. I have attached a green light to the caveman model so you can follow his path through the vac. Like I said low budget render but hope you enjoy and a big...huge thankyou to Steffen Gross. Look out Hoover , Hash is king! and in the vortex house there is another low quality scud render of the vortex force and newton - its twister all over again! newton_vac.mov vortex_house.mov
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Dude, That is awesome!!! , I love your textures and water and lighting and rendering- What rendering setup are you using other than 5x5 multipass?. I would love to know more. Keep us posted Loving it Tim
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I had a problem when I was decaling a cartoon leopard- each spot was individually stamped on. they were small files but there were probably 200 of them. After decaling each spot on one side I deformed the mesh in an action to flatten it out , saved the action and rendered the frame. I would then use that render as a stamp to replace the many individual stamps. When you do this your decals will look deformed in the action and the render but because you stamp the consolidated decal on deformed mesh in the action it will look fine when you go back to the model window.
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thanks I originally made it for the website but now it is also going to be used for landing zone setup presentations and pr material.
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Hi, I'm looking into the possibilities of making an interactive learning tool " game " . I have a fully animated 3d model of a helicopter cockpit and I would like to make a program that would show different emergency situations and what they would look like to the pilot in the cockpit. For example if you wanted to see what the gauges and caution lights would do for an engine failure you would just click on the corresponding failure button and the gauges would animate to those positions. So the only moving parts are the gauge needles and the warning lights. All the gauges and warning lights are controlled by sliders at the moment for making animations with am. I do not have any programming experience but i have seen a few software products out there for people like me. Anyway, does anybody know of some software for a non programmer that I could use to create this- Thanks[attachmentid=13696]
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Yes, that's what I meant. It works for pure accelerations or retardations, but in the general case, I still don't think there is a solution in A:M. Hopefully this is useful for some anyway thankyou once again ( just call me grass hopper when it comes to expressions) Thanks Robcat, I't might end up on a website, it would be cool to have it interactive where you could make it take off or even fly it around but that is way above my head. Is that even possible ?
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The wing feathers are from a sparrow
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Thanks for the support , I have still got to do the medical interior