sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Moden

*A:M User*
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  1. Wow, that AM Paint program looks like just the ticket! Thanks a bunch!
  2. Heya! I've been using Hash for years, and still pick up on pretty simple stuff that I've been overlooking from time to time. One thing I've never bothered to look into is how to do a fully seamless decal. That is; usually you decal the front, then decal the back, and you'll get a seam down the side (unless you make the texture line up absolutely 100% perfect by hand). Normally, I've just worked around this, but now I really do need to do it properly. Is there a way to flatten an entire model (not just one side/area)? Could I use alpha channels/transparent backgrounds to "fade" one decal into the other? Thanks a bunch!
  3. Indeed, I had run into his fantastic page of plugs a while back, but alas... Edit: looking at that screenshot now, I'm a bit confused by the dialog. Why does it say "A:M 2006"? Is v13 2006 or 2007? Here's the info box on the application:
  4. I tried untriangulating it in Wings, but I can't get the OBJ importer to work. Nothing at this link: ftp://ftp.hash.com/pub/plugins/ImportExport/ will load. It all gives me a "Unable to load plug-in [/path]" -err- This particular model will be pretty much rebuilt from scratch, but there are other models (such as a large dragon which will only see about 10 seconds of screentime in the final project) that I'd really like to be able to just drop in, rig, and go.
  5. Sure thing! Here's the raw .3ds, unmodified. http://www.modenstudios.com/invistest1.3ds.zip
  6. I tried removing some of the trianglulation, like here: I tested out getting rid of the triangles and setting the CPs to Smooth instead of Peak in the upper legs, but as you can see the patches still shade all weird.
  7. I've had this problem for quite some time now, but it's getting irritating of late. Imported models - regardless of format - basically have every ex-polygon separately shaded. Even if I change all the CPs to Peak, the shading is still all glitchy. For example: How do I keep this from happening? It makes the import completely useless. Thanks!
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