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Hash, Inc. - Animation:Master

PixelDust

*A:M User*
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Posts posted by PixelDust

  1. Great design there, Paul, especially the face. It looks sort of half-human, half-monkey.

     

    Back to William's comment about Woot's skin color - I'm glad the designers are leaning toward using normal skin tones and just using the regional colors on the clothes. I used purple skin on my Woot model in the contest, but I thought it was really too monochromatic.

  2. FYI, in the new 3D World issue 67, there's an article about collaborative projects done via the Internet, with tips on what makes them work and possible pitfalls. It's an interesting read for those of us who haven't worked on one before. I thought it would be relevant with the movie project.

     

    Oh, and it also has a good Q&A on fan bones in AM by Shaun Freeman (just to make this post more on topic) ;)

  3. maybe we DON'T show it. After all, the Tin Woodsman is TELLING a story, not having a flashback. The flashback is a cinematic device, it isn't absolutely required. Just have the Tin woodsman tell the story, mimeing his actions as he talks.

    You can still cut back and forth between a flashback with his voiceover, him talking and mimeing with Woot and scarecrow asking questions, or even storybook illustrations, such as in the prologue of "Wizards" or of "Fire and Ice"--that is not an uncommon approach, and would save a TON of animation work....

    Good idea, William! You're right, it would save some animation work.

  4. Jobusfest - I like your ideas. More action, less talk :)

     

    You brought up something else I've been thinking about - how do we show the Woodsman getting his limbs chopped off without it being too gruesome or scary? I'm sure that will be ironed out in the script revisions, but it is a legitimate concern.

  5. Just thinking... Maybe Scarecrow could be a bit like Cliff Clavin from "Cheers" - a likeable know-it-all. He could toss out bits of trivia along the way, like maybe facts about balloons, etc. Then at some point, maybe one of his fun facts could be useful in getting out of a tricky situation.

  6. I'd say one of Rodney's "A:M Certificate of Completion" will do, but so would a journeyman piece. This is for any job, not just animation. So, if someone wants to model: certificate required, animate: certificate required, TD: certificate required. If you're going the journeyman piece route, then be prepared to show it publicly.

    Martin, would an entry for the upcoming Oz image contest count as journeyman work for modeling?

  7. I like that design! About the skin color... in this thread, it says that the people in different areas of Oz have different colors of skin, corresponding to the dominant color of the area where they live. So, if we can tell from the story where the witch lives, her skin should be that color.

     

    I wonder if we're going to follow that rule with the character designs. If so, Woot should have purple skin, since he's originally from Gillikin.

  8. Must have missed PixelDusts (Cindy ?) nice drawings there, good way to do the joints on them,

    To all who have posted drawings, were yours drawn in computer (tablet or mouse etc if so) or on paper and scanned in.

     

    Thanks,

    Michael

    Thanks for the nice comment, Michael! :)

     

    I sketched on paper, scanned it in, and traced over the scanned drawing in Photoshop. I still find it easier to draw on paper, even with the tablet, but I like coloring it in on the computer.

     

    Say, Paul, are all those sketches above done by you? There are several different drawing styles there.

  9. Paul, nice animation on your Tin Man! I had some doubts about the 2D arms and legs, but they look pretty good.

     

    Also, I like Frank's Tin Man and Scarecrow designs. They look like they would have very expressive faces.

     

    A couple of comments on my drawing... I guess my Tin Girl should have been shorter, since she was a recreation of a Munchkin girl. Also, I think I would have changed the knee joints on my designs to be more like hinges rather than ball joints.

     

    Another thing - I wonder how the differences in character heights will be handled? The movie has a giantess and the HippoGyrafe, regular-sized human characters, a human boy, and then the Munchkins, the Owl, the Loons, etc. who seem like they will be smaller than regular humans. This will be interesting to see how this works out.

  10. features like hair, particle effects etc. placed throughout the movie will really showcase what people can create with Animation:Master.

     

    Yes. I think this movie must use as many of A:M's features as possible but perhaps not all at the same time. Imagine the render times for the scenes within Tinman's castle. Everywhere you look there is polished tin reflecting polished tin. Add a good portion of hair, volumetrics, complex lighting, materials, etc. and I would think that the render times will go through the roof. Still, that's not my problem and there does seem to be quite a few render farms out there now.

     

    Entity, I do agree with what you are saying but it really depends on who the target audience is. Martin seems to be expressing an interest in retaining as much of the quaintness of the original tale at the moment so I am focusing more on the original illustrations. I intend to go off on a tangent though at some point. :)

     

    Ken, three fingers sounds okay to me but the illustrations show four fingers and one thumb.

    I agree - definitely show off the hair! The Green Monkey would be a good example.

     

    However, while reading the script, I note that the Scarecrow/Bear has to be stuffed a couple of times. This may end up being a technical challenge, because AM's hair has to be generated from patches, so how would the characters go about picking up clumps of straw and stuffing them into the Scarecrow?

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