sprockets Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ.
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Hash, Inc. - Animation:Master

fjalar

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    Helgi Bjarnason

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  1. It´s not just the rendering times with radiosity the is a problem with animation, there is also a shadow flicker. You get the same flickering thing with some of the FG gethering solution like MR, but then you have often the choice to bake light maps into the texture maps. I have used and seen what MR and Brazil can do and both renders are very fast with FG(GI). Hope that Yves will look into this later on for A:M. Looks like he´s doing a very good job on the A:M render now.
  2. I understand that your image is mainly a testing on radiosity! And it looks very nice. But I think a skylight would be a better idea. You could cut down rendering times and still get a simular look with it. Also I think radiosity is pritty useless when it comes to animation, except for backround work. (I may be wrong on this one.) Still I have not found a use for radiosity in my working experience with A:M. On the other hand I would like to see more Final Gathering options. Not unlike what Mental ray offers. I would have use for that. For reference take a look at this FG BTW. Yves Poissant's has some nice skylight on his web
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