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Hash, Inc. - Animation:Master

CreativeAustinYankee

Craftsman/Mentor
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Posts posted by CreativeAustinYankee

  1. Disclaimer: I have not ever actually developed a 3D game.

     

    However I have done some research, I have many varied interests, and as I understand it, the process is two fold, which involve 1. the game engine and 2. the graphics that accompany it. (Okay, things are a bit more complicated, but that's the basics.)

     

    1. starting out, it's best to just use an existing game engine, these are some of the better ones available.

     

    http://www.genesis3d.com

     

    http://www.realityfactory.ca/v3/

     

    http://www.goldtree.com - site not currently active

     

    Developing your own game engine is not for the meek or tech-challanged, you get into programming languages and NONE of them are easy for a beginner.

     

    2. Graphics, well, if you use the Genesis 3D engine, you're covered, Animation Master files are supported, as for the others, you may need to export to some other file format, Animation Master can export to the standard 3D file format.

     

    In additon, do some research, look around on the web for sites and books. Plus, there lots of user-groups out there that design games, take a look around.

     

    I'm a "learn-by book" type, this is the book I have in my library. It's a little old, but the cd comes with demos.

     

    Designing 3D Games that Sell!

    Luke Ahearn

    ISBN 1-58450-043-3

    Published by Charles River Media,

    406 pp. + CD,

     

    (copied this review)

     

    Designing 3D Games That Sell

     

    The back cover of this title says it is for "beginner to intermediate" users, which is not to be taken as including computer novices. Readers are assumed to be familiar with the "technology and construction of a computer game". If you know something about game construction and are interested in selling your creations, this is what you need: a book that discusses business plan issues at a serious level without requiring a degree in business administration, commerce, or whatever.

     

    The first half of the book is about breaking into the game industry, product design, marketing and promotion, cost and funding issues, drawing up a game proposal, and negotiating a deal. Even though oriented to the game developer, the advice and information here is worth reading by anyone interested in marketing software. I have not seen any other computer text that discusses business practicalities at all, let alone so well.

     

    The second half of the book is about making a 3D game. There is no discussion of programming languages, such as C. This part is both a tutorial and reference built around Genesis 3D and other tools for game creation (all on the companion CD). The depth of technical detail is very good, but the presentation is concise. In short, readers are expected to have some under-standing of the technical side of game construction.

     

    The companion CD contains Genesis 3D, Reality Factory (requires a 3D hardware accelerator), Goldtree Tools, MilkShape 3D, TrueSpace 2 and other useful material.

     

    Hopes this helps point you in the right direction.

     

    Steve P.

  2. Couple of questions. Basically, what I'm trying to do is find the least expensive way to EXTERNALLY output/export my films to either a VCR or a DVD burner. I've seen an inexpensive external DVD player however, it requires a USB 2 port. My price range is around the $200 - 350 level. I'd like to avoid an internal solution if possible,(IE video cards)

     

    1. Is there a way to adapt a USB port to accept a USB 2 device?

     

    2. What about recording to a VCR? I'd like to be able to put my movies on VHS tape.

     

    3. if I have to go with an internal card, I was considering the All-In-Wonder series, they allow all kinds of input, but can I record to a VCR?

     

    Thanks, in advance

     

    Steve P.

  3. "With a little bit of tweaking" always seems to be an included phrase in most tutorials, specially for smoothing organic models. The question I have is this: with tweaking, which is the best approach? Move the control points bit by bit and then grab the bias handles for some final touches? Work in shaded, shaded wireframe mode? Any tips from some of you pros?

  4. As a writer I can tell you that it's clearly by design.

     

    With three characters, they either fall into the leader with his lackeys or more often three very different characters interacting, you can find it everywhere.

     

    Lord of the Rings, The Harry Potter series, Star Wars, some buddy movies, and on and on. It's an effective but a bit overused device to add some interest to the story.

     

    It's only used slightly less than using duos.

  5. First, I agree with what everybody has said, incredible cat-like movement, nice stylized look, etc... There is one thing I did notice that seemed out of place and maybe it's just me, but it doesn't look like it has "cat's eyes", the iris looks too round

     

    Just my two cents worth

     

    Steve

  6. Got mine yesterday, all I really want to add to this is the way Jeff has explained everything is very down-to-earth. There's numerous discussions about different ways of animating and which is best for certain situations. These are worth the price alone.

     

    Here's hoping that all tutorials will become this easy to watch and follow.

     

    GET THIS DVD!!!!!

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