Grubber
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Posts posted by Grubber
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Very
I would like to see some closeups, especial the vehicles! If you don't mind of course!
OT:
And when you say "Peace" you have to hold to finger up! Like this Y!
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Thanks...
But still I can't solve my problem
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Looks even better!
I would suggest to change the vase, because it attracts to much attention from the characters.
Grubber - hilarious avatar!Thanks
oh by the way:
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Anders, thank you so much!
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wax
in (2003-2004)
How to do it???
please tell!
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The project has been stuck for a while...
I decided not to make tree. As I found it kind difficult!
But then the picture lose the feeling of Xmas.
As you can see from the render, I have several texturing problems...
First: the table. I don't know that happened. In model view it look ok, but in the scene some white areas appears.
And those green stick on the candlesticks looks terrible for me. I made it with hair... Also it looks ok in the model view, and in the scene some rendering errors... I don't know that is going on!
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true...
modernhorse, I like the idea very much! Are you considering to add some environment?
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wax
in (2003-2004)
Are you going to animate the model?No. It will be static.
Thanks for advices! I think I will try to use spherical combiner!
Again a lot of test renders...
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wax
in (2003-2004)
Yeah, I was trying to play with attributes for a while, with no luck...
I am interested to make something like this:
Of course I don't need such close up. But still how would be possible to make that light absorbtion of wax?
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wax
in (2003-2004)
Hi gang!
Well, I am trying to make a candle model. Actually I already made it. Now I have stuck with texturing. Does anyone know how to make a wax material? Would be very interesting to hear some ideas!
Thanks in advance!
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Nice render!
But i think green chess attracts too much attention from the general view. And the carpet texture does not look good...
Just my opinion...
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OK, I get it!
any way, I was joking!
Again, great render!
Can you show the decal picture?
It's very interesting, becouse I did't try anything with photons!
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Two things:
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and
2.
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A warehouse like this (I assume that's what it is) is usually much more dirty and worn.
true! especially the floor!
and put the cart lifter down! no one leave it lifted up!
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I really like the look of underwater!
But the rock looks strange, I don't that. Maybe it's just me
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I agree with Zaryin,
He should go down the hill a lot quicker, despite the fact that he spinning the pedals all the time....
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These trees looks really nice!
But I prefer to make my own.
Can anyone explain principal how to make it, please!
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Thanks!
Friend of main keep telling me, that the leafs looks too similar to each other, but I am going to make it look metallic, so should I randomize ( ) it more?
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Hey, cool character!
Is the model rigged? It would be interesting to see him in some action!
Hmmm... the render looks a little strange as for comics. How many light did you use? Did you tried toon shading?
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I was thinking about spreading those legs, but I affraid to make them too wide.
Anyway I will try!
Thanks for comments!
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Try this
http://gallery.artofgregmartin.com/tutorials.html
There are some tutorials for PS, how to make realistic starfield or planet.
Index of Refraction
in (2003-2004)
Posted
Hi!
Again I was playing with materials... I was concentrated on attribute for Index of Refraction. I thought that the link might be useful for someone!
But still I was thinking how it would be possible to make diamond. Because AM allows to set the Index of Refraction from 1 to 2....