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Hash, Inc. - Animation:Master

lkwebb21

*A:M User*
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Posts posted by lkwebb21

  1. lkwebb21 said:

    No I'm not using targa images, I'm using jpegs. Is there a problem with that? Also whats a mip map. Keep in mind I'm a newbie.

     

    Example: I just spent 2 days trying to figure out why my particles wouln't show up. I found in the render to file options, particles were turned off! (DUH)

     

    Man, I've got a lot to learn.

     

    I wouldn't worry too much about mip maps.

    Not many people (newbies or otherwise) have to worry abou them.

    If you are an aspiring graphics programmer... yeah... read up on mip maps.

     

    The reason I mention them is that I've always had more success using Targa images as decals than anything else.

    This may be because A:M has long been able to use Targas and recently added jpeg support and I'm just not familiar with the differences.

     

    I thought the decals for this exercise where Targa format?

    Has that changed while I wasn't looking? Actually... you've added your own decals so here is me answering my own question.

    My apologies. To test that out you could convert your images to targa format in any number of utilities out there.

    I like 'Irfanview' but there are many others.

     

     

    I tried using targas but it did the same thing. Strange thing is that moving the bias handles seems to lessen the smearing, but distorts the image.

  2. Thanks, I spent a lot of time experimenting with the prop. I didn't get exactly what I wanted, but it takes a lot less time and the results are acceptable... for now.

    Here is a jpeg of the decal problem. Let me know what you think. I've tried moving the decal and the distortion happens at the same place on the model. More so on this side, the other side is much less obvious. I'm late for work so I have to go. Thanks in advance.

    post-3300-1169388403_thumb.jpg

  3. I started this exercise 3 months ago with the original model but I just couldn't stop making changes to it.

    I actually bought a plastic model and took digital pictures, edited them in corel, and made jpg decals.

    It's still a work in progress, what do you think.

     

    p.s. there is a problem with the decal that I couldn't resolve. the cross on the fuselage is smeared for some reason.

    cam_3_plane_only_000.mov

  4. lol

    I guess if its not supposed to play in am then thats why its not playing.

     

    I still don't know why it wouldn't play in qt before, but it does now.

     

    3d ArtZ Website (Mike FitzGerald(?)) has a free .tga to QT .mov conversion program, called Image2Movie.

     

    I like rendering to tga to experiment with filters etc in Photoshop, then joining them together.

     

    There's a pencil animation program with a free option - Plastic Animation - where you can sketch an animation, then output to tga, blend with a background in Photoshop, then use Mike's program to put it together.

     

    I'll have to check that out, sounds cool. Can't do it until the weekend though. I usually work 12 to 16 hours during the week.

  5. Yes, it is just black. Ok I hope I did this right.

     

    Here is directly after rendering.

     

    [attachmentid=21438]

     

    Here is after I click the screen.

     

    [attachmentid=21439]

     

    Also I read that only newbies render directly to quicktime. What is a good step by step process for rendering. I also see that everyone recommends rendering to .tga , why? How do you use it after its rendered to .tga?
    Rendering directly to QuickTime is fine for short, quickly rendering, disposable test pieces. Rendering to TGA is recommended for final render as it's a non-lossy format - which means that when you do create a compressed movie from those TGAs, you're starting from pristine images. Another reason for rendering to TGA is that should the rendering process be interrupted (power cut, cat throwing up on the keyboard, etc) then at worst you've lost one frame, and can restart from where you left off - if you're rendering to a QT file you lose the lot.

     

    As for creating a movie file from those TGAs... I coughed up for a QT Pro key, which lets you import a sequence of images and export using any of a wide selection of codecs. You could, of course, import your TGA image sequence back into A:M, apply it as an animated decal to a flat plane, point a camera at it, and render that out as a QT file.

     

    Ok, that makes a lot of sense. I just got the pro last night. I can't wait to use it. If I can get it to work in am. Thanks for the tip.

    post-3300-1160923924_thumb.jpg

    post-3300-1160924029_thumb.jpg

  6. Who says only newbies render directly to QT? That's nonesense, everybody renders to QT for the simple reason that some forum members own Macs and QT is an Apple product so they can watch your work. QT is the choice for many professionals.

     

    Now to your problem, check to see that your camera is not hidden behind a wall or some obstacle/obstruction.

     

     

    No, its not hidden or anything. It renders in tga and avi. Not the best quality though, but thats a seperate issue.

  7. Help!!!

    I've seen on the forum that quicktime with sorenson 3 is great, but when I render the .mov its all black.

    What do I need to change?

     

    Also I read that only newbies render directly to quicktime. What is a good step by step process for rendering. I also see that everyone recommends rendering to .tga , why? How do you use it after its rendered to .tga?

     

    I know its a lot of questions, but I want professional results, and I'm not getting them yet.

     

    A:M 11

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