sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

lkwebb21

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  1. Thanks, it works good now in bone mode. Thanks for the help.
  2. I couldn't find the objects rotational attributes, where is it? I did add a bone and that seems to work. Also the only thing I found with Euler was in the tools/options/action tab. I changed everything to Euler.
  3. While trying to rotate a model in the action window the model shrinks then comes back to normal size between the key frames. Why?? How can I stop this?
  4. lol I guess if its not supposed to play in am then thats why its not playing. I still don't know why it wouldn't play in qt before, but it does now. I'll have to check that out, sounds cool. Can't do it until the weekend though. I usually work 12 to 16 hours during the week.
  5. Ok, I don't know what I did, but now it shows in quicktime. The screen still goes dark in am, but I can work with this. Thanks to all for the help and tips.
  6. Yes, it is just black. Ok I hope I did this right. Here is directly after rendering. [attachmentid=21438] Here is after I click the screen. [attachmentid=21439] Rendering directly to QuickTime is fine for short, quickly rendering, disposable test pieces. Rendering to TGA is recommended for final render as it's a non-lossy format - which means that when you do create a compressed movie from those TGAs, you're starting from pristine images. Another reason for rendering to TGA is that should the rendering process be interrupted (power cut, cat throwing up on the keyboard, etc) then at worst you've lost one frame, and can restart from where you left off - if you're rendering to a QT file you lose the lot. As for creating a movie file from those TGAs... I coughed up for a QT Pro key, which lets you import a sequence of images and export using any of a wide selection of codecs. You could, of course, import your TGA image sequence back into A:M, apply it as an animated decal to a flat plane, point a camera at it, and render that out as a QT file. Ok, that makes a lot of sense. I just got the pro last night. I can't wait to use it. If I can get it to work in am. Thanks for the tip.
  7. Maybe this will work. This is what it shows after rendering. [attachmentid=21436] This is what is shows if you just click the screen or try to play it in quicktime. [attachmentid=21437] quicktime_1.zip quicktime_2.zip
  8. Yes to all the questions. This screen shot is 10Mb is that ok or is there a way to cut it down. I've never done this before
  9. No, its not hidden or anything. It renders in tga and avi. Not the best quality though, but thats a seperate issue.
  10. Help!!! I've seen on the forum that quicktime with sorenson 3 is great, but when I render the .mov its all black. What do I need to change? Also I read that only newbies render directly to quicktime. What is a good step by step process for rendering. I also see that everyone recommends rendering to .tga , why? How do you use it after its rendered to .tga? I know its a lot of questions, but I want professional results, and I'm not getting them yet. A:M 11
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