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Hash, Inc. - Animation:Master

KenH

Film
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Posts posted by KenH

  1. Right. I turned off "Has Stride length" and now I can see the "Repeat" option. If I read you right, the higher the Repeat number, the the more strides he will do. If so, I'm putting the Repeat up to 100 and he's not going any faster than when it's at 1.

    Is it me or my machine? ;)

  2. Hi, I'm in the middle of making a character walk. I've been following the manual to the letter on how to do stride lengths. I've done it and added my character to a path, however, it talks about an ease constraint in the walk properties....it's not in mine as you can see in the pic. How do I get it?

    Walk.jpg

  3. You might check that the renderer is rendering the options in your cameras properties.

    If you go to Tools>Options>Rendering there are settings there where you can apply them to the views you want. If you're using your camera settings, click on "non-camera views"

    Hope that sorts it out :) BTW...cool image.

  4. I've just discovered that the eye materials that come with AM don't move with the object. For example, if you move your sphere 10 cm in the x axis, you also have to translate the material similarly if you want to see it.

    Is there any setting to change this so that the material will follow the object?

  5. That's a beautiful room! Great work! :D It's also encouraging to hear that your AM works non-stop for a day and a half without problems. ;)

    Given that I'm doing a simple room at the moment, I'd be interested to know if you used "light lists" in this image. ( I didn't see it mentioned in the posts I browsed)

    Cheers.

  6. It's still the same. I found a work around though.

    First I load the obj into v10 (NOT v10.5)

     

    Then I save it out as a .mdl.

     

    Opening that up in v11 (and I guess 10.5) retains the texture.

     

     

    I don't know if you can figure out from that what's wrong, but it sure would help if you could cut this step out from a job that might add up to up to 100 objs.

    Thanks. :)

     

    PS With the problem hxt asks for the assosiated texture when importing the .mdl in to 11 and it places it in the model heirarchy. It just renders as one a coloured obect.

  7. Can someone point me to the latest obj importer for AM please. Does it retain textures when saved as a project or mdl?

    If not, has anyone found a way round this problem?

    Thanks.

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