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dj_jonnyg

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Posts posted by dj_jonnyg

  1. Hey,

     

    I'm trying to implement the rig. It's going smoothly so far except for one thing. My character has teeth as well. How did you make sure that the CP weights didn't affect and distort the teeth?

     

    Thank you,

    Jon

  2. Hey John,

     

    Awesome! Really cute guy. I especially love the rendering. I'ma assuming you used your SkyCast plugin for this. If you can tell me how to duplicate this EXACT rendering then I will gladly purchase the software. This is the exact look I have been trying to acheive.

     

    Either post here or email me if you like at jug@rogers.com

     

    Thanks in advance,

    Jon

  3. Hi,

     

    I'm rigging my character's head for animation and I was wondering how to save constraints to be used every time I create an action, or animate in the choreography. Right now I have the eyes constrained to orient alike but I have to set this up in each action. Is there a way to save this globally? I don't think it's letting me set it up in the model window...

     

    Thanks in advance,

    Jon

  4. Haha, thanks but I wasn't talking about the orgiginal image. I'm really sorry if you have to post again now. I was talking about your latest post, the one just showing the two models. I know that the original was rendered in a chor, etc.

     

    Please answer my question with regards to the last image posted.

     

    Thank you very much,

    Jon

  5. Jimmy,

     

    Those are some pretty sweet models! Are these rendered in a choreography or in the modeling window? Also, if you don't mind please describe as acurately as you can the setup you used for this render (lights, colors, etc). This is pretty much the clay look I want to achieve with my WIP's.

     

    Thanks and awesome work,

    Jon

  6. That brings me to another question...does anyone know if you can use skylights for indoor scenes or are they strictly for outdoor use?

     

    Also please keep posting suggestions for other lighting setups.

     

    Jon

  7. Hey everyone,

     

    I hate the way my models look when I drop them into a choreography, untextured, with the basic lighting setup. When I look at the forums at cgtalk.com all the WIP's look like clay, and so nice. Here's an example http://www.cgtalk.com/showthread.php?t=151411 (The second image down). Here's another example from cgtalk...

    http://raz.ro/GALLERY/2004/ducati/ducati_3.jpg

     

    Anyone have any suggestions for some different lighting setups I can try to get this look? Or are there any other looks out there that people prefer?

     

    Looking forward to your suggestions.

     

    Jon

  8. I just created this head, starting from a lathe and then seeing where it took me. What do you think?

     

    Does it look like it will be fine to animate?

     

    And what does everyone recommend doing to the top of the head? I just took the top hole and scaled it down, is there a smoother way around this?

     

    Also what should I go about doing for eyes?

     

     

    Thanks,

    Jon

    cartoon0.tga

  9. Thanks a ton!

     

    That looks like it's gonna turn into one heck of a tutorial which I'm sure many of us will be able to benefit from. Unfortunately, the firewall at work makes downloading extreeeemly slow, but I'll view the vids when I get home.

     

    Thanks a lot,

    Jon

  10. Haha, it's so good I forgot about critique.

     

    My only two suggestions are:

     

    1) The water immediately surrounding the ship should be affected by the ships movement. It also needs a wake trailing it. (Unless the ship is anchored, but these cruiseliners hardly ever are unless at port.)

     

    2) It looks like the ship is tilted to the front, you may want to straighten it out a bit.

     

    Have fun!

    Jon

  11. That's amazing! I really like it. Did you model any of the interior? It would be really cool if you could do a fly through...you know like around the ship and then into some of the rooms. You can probably do some really cool stuff.

     

    Let us know what your plans are!

     

    Awesome work,

    Jon

  12. Yup, just click on the hooked spline and press delete. You may be having trouble if you are not zoomed in enough to select it accurately. Hope this helps!

     

    Jon

  13. I purchased the Setup Machine and it's awesome. I was wondering though, even with the sliders set to FK the rest of the bones still follow where I drag the hands. What if I wanted to animate with a setup like Jeff Lew shows on his DVD. You position the bicep, then forearm, then hand, and while doing each one it doesn't move the others?

     

    Thanks,

    Jon

  14. Hey,

     

    I was playing around with fog today and the only way I could get it to work was to turn it on in the actual rendering options. There is an option for it in each of the camera properties but they seem to not do anything for fog or even toon rendering. Anyone else have this problem? Is it a bug or am I not doing something right?

     

    I'm using v11c.

     

    Thanks!

    Jon

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