sprockets TV Commercial by Matt Campbell Greeting of Christmas Past by Gerry Mooney and Holmes Bryant! Learn to keyframe animate chains of bones. Gerald's 2024 Advent Calendar! The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen
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Hash, Inc. - Animation:Master

kkwaters

*A:M User*
  • Posts

    36
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    kkwaters31
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    kkwaters31

Previous Fields

  • Interests
    Game Development<br />Animation<br />Modeling<br />Rep rap 3d printing<br />
  • A:M version
    old version
  • Hardware Platform
    Windows
  • System Description
    Generic laptops Mobile tablets
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Advanced
  • Self Assessment: Rigging Skill
    Knowledgeable

Profile Information

  • Name
    Victor A. Waters
  • Location
    Atlanta, GA

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  1. Anyone out here, besides us chickens? San Diego, CA
  2. So - What's wrong with naked? Why, I try to go naked as often as the cops will let me. : ) Just Kidding around. Your model looks great, and is very expressive.
  3. I want crosshairs that have a zoom in component to my chor, or action/chor. How can I achieve this feat? specifically, the cross hairs are fine, it is the aiming ring I want to resize during the chor/action. It would be even slicker for the aiming ring to maintain its' width, while shrinking down in size, but I'm not that picky.
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