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ZachBG

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Posts posted by ZachBG

  1. Heigh-ho. In this thread, Noah Brewer describes a technique for blending two different scales of models into the same scene, so you can create, say, a pull-back from a close-up of a person out to the city which the person is in. I decided to try it out, and this was the result.

     

    http://www.hash.com/users/zachbg/cameramatch.mov

     

    Lady Goodbody is in a separate choreography from Shaggy and the background, and no scaling is done in either choreography. See Noah's post for details.

     

    Project file attached (uses characters from the 2005 CD).

    Lady_G_Runs.prj

  2. Hi, Bruce:

     

    I like the concept. I presume, though, that you'll have different backgrounds, colors, etc. because it's a little hard to read right now.

     

    I don't know why, but I find the letters' turn-around to be very distracting. Almost like I should be trying to read it backwards.

  3. Well, now that we've established that we all think the same way... :lol:

     

    I actually saw this before your announcement (I was trolling AMFilms when it appeared). Nicely done. I loved the bizarreness of the arm and the female soap's scream was priceless.

  4. Hi, friends and enemas:

     

    Let me direct your attention to Door Number 3, where we find:

     

    Oscar vs. FBI Warning

     

    This is a piece I did as an intro for a client's demo reel a few months ago. Jeff Lee modeled the text and logo for me and the client provided the character, the "story," and a time limit of ten seconds which was promptly shattered.

     

    And don't tell anyone, but this is the first time I ever got paid to animate anything.

     

    What madness! Getting paid to do something this fun!

     

    Anyway, hope it brings a tiny smile to your eye, or possibly a tear to your lips...

  5. The modeling on the soap is not exactly smooth, but it really doesn't matter.

    Actually, that's one of the things that really stuck in my craw. It's not so much the modeling as the rigging; in order to get him to move the way I wanted with all those splines... I still don't get it. It was only about a week ago that I realized I might have been able to accomplish what I wanted with a distortion box, but by that time it was too late. Still, there's time to experiment now.

     

    This is something that I probably should have posted on the WIP forum for feedback, but I really wanted it to be anonymous for the contest. Not that it mattered it the end...

  6. The amazing thing about film is that you can pretty much do what you want and the audience will probably buy it. For instance, you could scale the lightswitch up for the close-up shot but have it regular-size for all subsequent shots. If anyone notices, I'll buy you a beer. (Or whatever you like. I hate beer, personally.) In fact, if you had the shot tight enough, I'd bet you could still do the "press" you wanted to do originally. Think about it. How is the audience to know that Shaggy's center-of-gravity is all messed up or his arm is passing through his belly, if all they can see is his hand? (Unless you're doing an interactive Arctic Pigs animation, of course.)

     

    Oh, as long as we're on the subject of fingers: have you considered capping Shaggy's finger ends? It wouldn't matter, but you're so close to them...

  7. How on earth did you guys manage to do it?

    I'm not sure. :lol:

     

    I've been listening to that section of Don Giovanni since I was in high school at least, so I know the music (or at least one recording of it) like the back of my hand. So the actual musical synchronization for what I wanted to achieve was fairly quick. It was almost like I had been planning it for fifteen years without knowing it. I modeled the bathroom based almost exactly on my own, so that was reasonably simple.

     

    The music-making, Jeff could speak better to. I do know that all I asked him to do originally was give me a version, created with GPO, based on a MIDI file I had found on the 'Net. He wound up volunteering to re-do all the parts himself so it would both sound better and be completely copyright-free, and then sang, modeled various knickknacks, added dirt and grime to my models, and even did the bulk of the rendering. I owe him a HUGE debt.

     

    Brainstorming, I don't really remember... but it was probably, like most everything I do, tossed about in my head while I was either trying to get to sleep (in bed) or trying to wake up (in the shower). Most of the jokes in the translation came pretty early, but it took me a long time to actually write it down from beginning to end.

     

    Any chance of a glance at your storyboards?

    I didn't do storyboards for this one. The folks who worked with me on Duck Sauce could tell you my storyboards are useless anyway (there's a reason I came to animation from an acting, not art, background). :) I did do a layout pass, however, and let me find it...

     

    Here it is. I don't know if anyone else will be interested in seeing it, but...

     

    http://www.hash.com/users/zachbg/SoapOpLayout.mov

    (4.6 MB)

     

    There are points where the screen goes blank; that's 'cause the camera is behind a wall and I hadn't fixed it yet.

     

    Thanks everyone for the kind words and comments.

  8. How would you turn on a switch like this? I'm open to other ideas. Right now, I am my only motion reference.

    I flip "standard" switches on with the back of a finger. But there's a difference between a flipping switch and this one, which is a pressing switch. Right now you've got a hybrid motion going on; he's not flipping the switch, he's pressing it (though quickly) but in a way one does not normally apply force to those kinds of switches. What he's doing right now simply would not engage it. (A slap with a knuckle might, now that I think about it. But just a finger movement wouldn't do it.)

     

    If you want that quick motion and want to avoid what you mentioned, why not change the switch to a standard one?

     

    "Suspenseful" is a better word than "ominous" for the feeling I got. Oh, and my speakers were off the first time I saw it. It makes much more sense with the Voyager theme! :D

  9. Just one small suggestion, the shot where he falls into the toilet, the slow mo shot...

    Thank you for the suggestion. Seriously.

     

    Are you talking about only the view from above, or the subsequent view from below as well? I'm not sure what you mean by the "sudden sideways" movement if you're talking about the above shot... I'll have to review it (naturally I'm writing this on a computer which doesn't have the short on it! :lol: ). **Ah, I see it now. You're absolutely right.

     

    He looks like he's hovering because... he is. Ha! You got me! Guess I must fix that. :)

  10. Hi, Daniel:

     

    The animation looks great so far, very ominous (which I assume is what you intended). I love the little detail of Shaggy's photograph!

     

    The pickup of the coffee mug looks strange to me, but I can't put my finger on why, with it going so quickly. And speaking of fingers, does Shaggy hit the light switch with the back of his finger? Seems like an odd choice to me, if so.

     

    Looking forward to more!

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