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Hash, Inc. - Animation:Master

ZachBG

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Posts posted by ZachBG

  1. My only crit (and maybe you've already done this in the final model) is that the dome seems to be a single surface, based on the specular highlight. I would suggest adding a specularity map to set off the blue rectangles, since they are separate in the real R2.

     

    But that's one hell of a model, nonetheless. Good job!

  2. I don't know any way of fixing it, but here's a workaround:

     

    Use Firefox. No, I'm joking.

     

    Instead of just clicking on it, Control- or right-click to bring up the menu and choose "Open in New Window." Since the attachments preview is just the real thing scaled down, you get to see the image automatically. Try it! :)

  3. Man, how did I miss this?

     

    These are some beautiful renders you have here. If I can make some minor suggestions:

     

    The walkers approaching the colony scene: it seems like the walkers could use more weight. I don't know what the gravity of your planet is, but the walkers sure look like they should be massive. A little recoil in their footfalls should do the trick.

     

    The fight scene on your web page: Something bugs me about this and I'm not sure what. I think it's the composition; I don't know what I'm supposed to look at.

     

    Can't wait for the trailer!

  4. However actually getting a shot of a person infront of a blue/green screen seperated from that background is something that you'd have to achieve in a secondary app before importing the footage into A:M

    That said, with the exposing of the Post Plugins architecture in the SDK (which is due to happen sometime after v12 is released, I think), it will be possible for someone to write a "green-screen" plug-in for A:M. Or so I've been told. And wouldn't that be cool?

     

    But for the moment: yes, an external video app is needed.

  5. Kevin, that's so cool!

     

    It's really funny that so many people have latched on to this so-called dance--it came from a BVH file called "sillymoves.bvh"--which I think was a very appropriate name. I've been looking for a while for a BVH file of actual club dancing, but I haven't found any yet.

     

    It's looking like my planned video tute on BVH work is getting redundant! :D

  6. Hey there--

     

    If you don't want the head/neck bones to affect the spine, you have a couple choices:

     

    1. Lock off the bones (click the lock button while the bone is selected) in each Action and Chor; or

     

    2. Turn "Attached to parent" OFF in the bone's properties.

     

    Hope this helps.

  7. I dunno... I've been using emoticons since 1990, so I always translate, in my head, whatever the graphic rep. is to the text version... so in this case, ;) automatically becomes ;-). Ah, for the good old days when men were men, women were women, and the Web was text...

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