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Hash, Inc. - Animation:Master

jdunn9999

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  • Interests
    Science Fiction, Horror, Animation, Quantum Nucleonics
  • Hardware Platform
    Windows
  • System Description
    p4 2.8 504mb

Profile Information

  • Name
    Jeff P Dunn
  • Location
    Cincinnati

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  1. Yes, eventually I will want to staff this production. It is hard to say, at this point, when that will be, though.
  2. Here is a link to the latest iteration of the dome shot. http://content.clearchannel.com/jdunn/earth/dome3wm.wmv I have tweaked the animation to add a more natural feel. It is consistent with the performance from the actor in the suit, but still looks a little animated. Jeff
  3. My intent is to make a 90 minute film targeted for cable tv. I would like to shoot this in the 720/24p format. I wrote a 15-page treatment which I am now working into a shooting-script with a professional scriptwriter. Once that is complete, I will concentrate on packaging all this into a concise 3-minute trailer, hopefully with a few recognizeable faces, and seek financing. Thus far, I have been doing all of this 3-d stuff myself. Once I have raised more money, I will doubtless have to upgrade my hardware/software into a mid-sized render-farm and would also like to employ additional animators, as much of this production will be animated. I have used 3-d animation in my previous productions, along-side traditional fx... http://www.zombiecult.com/trl/hizcm_trl.wmv Sorry about the early-90s web video. ...but nothing as of yet approaching the extent of animation I will have to create for this production. I am primarily a shooter... http://nemo.phpwebhosting.com/~chilltime/ http://www.bplusproductions.com/movie_grabs/ ...but have been using Hash software for some time and feel confident that this can be done and will look comparable to similarly-budgeted projects (if not better.)
  4. Still working on the fire stuff. Thanks, everybody, for the useful suggestions. I have tried another shot with the CGI suit character. After all, Hash is for character animation. This one has a few problems which I can see already, such as the swithching tex on the tank, which I will fix later. I have also not completed the sky as of yet. http://content.clearchannel.com/jdunn/earth/wm_dom.wmv The character's movement, though, seems to have a computer-animation-esque smoothness to it. It is hand-animated, which is fine if everything is going to be that way; But I want to smoothly integrate this stuff with my previously-shot costume footage. I tried applying a BVH file from... http://www.bvhfiles.com/ ...But, AM says "bad choreography file." Has anyone else had luck with BVH files?
  5. They are multiplying. These are all constrained to paths with a common walk cycle. Could I do this with flocking? creatures.mov
  6. So, here is a newer version of the crash in which I have taken some of the suggestions from this list. I have extended the length of the initial shot, added darkness to the fire, and included a secondary explosion to hopefully increase the sense of scale. For this, I used rigid-body dynamics applied to the particle emmitors and the really cool explosion material from the cd. http://content.clearchannel.com/jdunn/spacecrash_b.wmv
  7. The story concerns a character caught between the "civilized" world, one totally dominated by the "automated" government and run by a brahman class of artificial intelligences who treat humans like second-class citizens, and the "third world" in which he encounters a group of radicals bent on unchecked genetic manipulation. The creatures are the product of our mad-scientist completely losing his connection with humanity. He seeks carbon-form dominance at all costs. I am working, now to increase the mesh-resolution of these and would like to also rp some for character-interaction shots. There are also a number of "transitional" stages which will be a combination of 3-d and traditional makeup appliances.
  8. Yes, all suits in the last clip listed are costumes on stuntmen in Death Valley. Ironically, the "stunt" of the guy who is thrown from the crash is the Hash animation. All the space shots and creatures are Hash animation. My plan is to shoot actors in the suits with bluescreen and combine the whole thing. I am also building sets for the interiors and will "extend" these with rendered shots.
  9. I am putting together a trailer to seek financing for a sci-fi project. These are in a sort of random order for now, until I shoot the talent stuff. Latest shot rendered http://content.clearchannel.com/jdunn/earth/takeoff_wm.wmv crash with Hash suit character http://content.clearchannel.com/jdunn/spacecrash.wmv various Hash shots combined with "real" suits http://www.zombiecult.com/colony.wmv Let me know what you think of this stuff. Jeff
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