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Hash, Inc. - Animation:Master

ArfGraf

*A:M User*
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Posts posted by ArfGraf

  1. Greetings,

     

    I'm looking for some help with a project that I am working on. I am making a wine bottle, it is hollow and has interior patches. The problem that I am faced with is putting a label on the wine bottle and maintaining the flat appearance of the bottle's label. I know how to use specularity, reflectivity, transparency maps. The problem is that when I apply the decals in the model window is that after applying the color label using a decal I really have no way of precisely applying the follow up transparency, reflectivity, and specular maps to control the appearance of the label on the bottle in the final render. I have tried using guide lines in the modeling window to align the follow up maps, but things get slippery.

    One of things that I recall from trying this before is taking a portion of the model and flattening that mesh. It seems that I remember taking this flattened mesh and working on the alignment of the maps in Photoshop.

     

    Thanks in advance to anyone that can recommend some time of work-flow to accomplish this task:)

     

    Thanks:) I'll give it a whirl!

  2. Greetings,

     

    I'm looking for some help with a project that I am working on. I am making a wine bottle, it is hollow and has interior patches. The problem that I am faced with is putting a label on the wine bottle and maintaining the flat appearance of the bottle's label. I know how to use specularity, reflectivity, transparency maps. The problem is that when I apply the decals in the model window is that after applying the color label using a decal I really have no way of precisely applying the follow up transparency, reflectivity, and specular maps to control the appearance of the label on the bottle in the final render. I have tried using guide lines in the modeling window to align the follow up maps, but things get slippery.

    One of things that I recall from trying this before is taking a portion of the model and flattening that mesh. It seems that I remember taking this flattened mesh and working on the alignment of the maps in Photoshop.

     

    Thanks in advance to anyone that can recommend some time of work-flow to accomplish this task:)

  3. Also, make sure you're saving your Illustrator file in Illustrator 8 format. The plugin can't read newer formats.

     

     

    This answered my question as I have Illustrator 10 and couldn't see any splines appear in the model window. Thanks in advance.

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