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brockgs

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Posts posted by brockgs

  1. Part of my animation sequence is moving to slow and I'd like to time compress it by about half. However there are dozens of keyframes affected. Is it possible to time compress/expand a section of an animated sequence without having to go and tweak all keyframes? I've been scouring through the timeline but can't figure out if this is possible.

  2. Probably a simple property that got altered, but as I'm trying to do Exercise 6 and position shaggy, some of his bones have turned blue in colour and I can no longer control them properly. I can't grab the base of his hand bone and drag the whole arm around...I can't move it at all except for rotating it, or if I use the arrow keys on my keyboard it actually will deform the model itself. The bones that have remained while when un-selected operate as I would expect, just not the ones that are blue when un-selected.

     

    I've attached a screen shot of what happened when out of frustration I had the bone selected and used the arrow keys.

     

    ...what silly thing did I do? Thanks. :-)

    post-2185-1203041199_thumb.jpg

  3. Student: Brock Gunter-Smith

    Exercise: 5 - Take a Walk

    Date Completed: February 12, 2008

     

    Observations: In general, I enjoyed this even though I'm not terribly happy with the ouput. I definitely can see how a person would want/need to spend days on even a short sequence to start going in and tweaking every bone to try and mimic natural motion as much as possible...or even to just breathe life into an otherwise robotic walk sequence. I'm going to move on for now, but come back to this particular exercise later to build a much more refined cycle with hips moving as they should and getting a little more natural swinging of the arms.

     

    With several kids in the house and a very busy day job, the creative spirit is sometimes driven out of me against my will. :-)

    Ex5_Brock_Gunter_Smith.mov

  4. That looks a good throw.

     

    Have you looked at the Timeline? Although not necessary for this exercise, it's never to early just to take a look at it and start to understand it, as it's central to animation. View Menu > Timeline.

     

    Excellent Caroline. Thanks for the tip. I'm busy going through and tweaking the keyframes right now. :-) This definitely helps everything sink in a little better as it's much more clear what keyframes are being created at what times.

     

    -> Brock

  5. Student: Brock Gunter-Smith

    Date Completed: February 9, 2008

    Exercise 4: It's a Pitch

     

    I had fun with this one. While I did constrain myself to just an hour to follow along with the video and complete the exercise, I loved the small little tweaks. I need to look into where/how I can view the key frames. I found myself wishing I could see what key frames existed for my right foot because I wanted to delete some to correct for too many corrections (creating a subtly shifting foot).

     

    I'm definitely starting to feel more comfortable with the controls and navigation using the keyboard shortcuts. I finally had to plug in a full sized keyboard though as not having a separate numeric keypad on my MacBook Pro was getting annoying and inneficient when wanting to swap views.

     

    -> Brock

    Ex4_Brock_Gunter_Smith.mov

  6. Just finished exercise 2 (obviously). I had forgotten how to cycle the actions assigned to characters...took a little exploration (didn't want to actually look it up in the manual of course), but eventually found out how to cycle them so that I could get 4 seconds of movement to then render 3.

     

    Next I'm going to try and figure out how (if possible) to ease between actions instead of the abrupt change when dropping on action onto a character after the previous one ends.

    Ex2_Brock_Gunter_Smith.mov

  7. Fair enough, I stand corrected. Being a developer, any 'a' after a version number to me represents alpha. With all my previous purchases of A:M, I've always played the game of having my CD subscription version on one hard drive and then the latest build on another drive...having development builds has always been part of my A:M experience.

     

    I'll just just back to the drawing board and experiment with going back to 10.4 on another partition and see if that helps at all. Rendering crashes 1 out of 3 times right now and so do many other random actions just playing with basic models.

  8. Howdy all. I just purchased the web subscription to get back into using A:M (started using it back in the early 90s when it was Playmation)..but am having some trouble. I'm running on an MacBook Pro with 3GB of RAM and 10.5.1, but am crashing constantly. It's a clean install of 10.5.1 so there are no old preference files from my older version of A:M that I previously purchased.

     

    What I'm wondering is:

     

    1. Is A:M 15.0a the only version that I can run under the web subscription? I was expecting to be running a final release, not alpha.

    2. Is there a specific version of the OS that works better than others for the most current release of A:M?

     

    Thanks! I'm dying to pickup where I left off last time with this creative outlet. :-)

  9. This work is stupendous. I've been sitting in my office over lunch, just staring at all the images of the various stages of development and having my mind racing through things I'd like to try, analyzing the way everything was modelled...just being in awe.

     

    Definitely very inspiring work to artists/modellers working to improve and refine their skills.

  10. I like it. :) I agree with Chris, definitely has that feel of a B movie Lizard Man, could definitely have a lot of character and fun with it. Almost also feels a little more "bird-like" with the ridged brow and sharper angles along the snout reminding me of an agressive eagle.

  11. It took me about 20 to 30 minutes to post a message in another group on here while the server was unavailable earlier.

     

    I notice that the server is a Windows box running at Verio...I would expect better performance from Verio, but then again I pulled all my company's business from them about 3 years ago because of similar issues. :-(

     

    Oh well, I'm definitely glad the forums exist as it's a great source of info!

  12. I'm struggling with how to actually contstruct some basic models and where to put the bones to best effect. As an example, see the attached caterpillar...a VERY basic character, yet, when I take the bone ending right in the middle of his back, pull straight up to create a tall hump in the middle as he's crawling, the skin deforms horrible and creates very nastly flaps of skin overlapping and going inside of one another. I've applied smart skin and tried to clean up the kinks, but based on the amount of time it's taking to try and deal with this, I'm wondering if inherently I've approached construction and adding bones from a very inneficient angle.

     

    The character's primarmy means of movement it through just a single squeezing together and up in the middle, then expanding out and forward. Based on the images below, do you have general comments on wether I've added too many ribs, or not enough skin detail, or if the bones in the back should intuitively be done a different way to better effect....

     

    ...sorry I'm so vague, I haven't used the product in almost 10 years, it's changed a bit and my already meagre skills are being testing sorely by only being able to work on the project in between my primary work. ...be gentle. :-)

    post-7-1080592979.jpg

  13. Is it just me, or is the website "down" for short stints of time on a fairly regular basis? e.g. down for 5 to 15 minutes atleast once or twice a week when I try to access it (main website and the forums)

     

    I may not be posting a lot, but I'm reading the forums fairly regularly and usually about 2 to 3 times a week I'll find that the server isn't responding for anywhere from 5 mintues to 15 minutes. I'll try connecting through my office (dedicated 100Mbit) as well as through my home connection and through a server in the US and can't get at it from anywhere.

     

    anyone else?

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