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Hash, Inc. - Animation:Master

pixmite

Craftsman/Mentor
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Posts posted by pixmite

  1. Fellow AMers:

     

    I've been trying to edit some control point bias handles as part of a muscle mode smart skin in V11t. My problem is with trying click on the control point in such a way as to have the handles appear for manipulation. One time I click I get point only. Another time I click I get CP and a highlighted spline and finally sometimes I click and the bias handles actually show up. Is there a control key I'm missing or something that is preventing the bias handle from showing up every time I click on a control point?

     

    Not sure if this matters but I'm attempting to edit the SM bias in muscle mode with the model in shaded mode and the bias handles enabled.

     

    Any pointers would be appreciated. :blink:

     

    Pixmite

  2. Smart skinning might be a challenge. A SM set up for one pose (character) extreme will not necessary be good for the other extreme unless you blend the SM enforcement in your pose slider as well. This might work if the geometry was generic enough. Interesting idea though. Would I buy it? If I did, it would be to see how you blended the smart skins between character extremes.

     

    Pixmite

  3. I really racked my brain on this one so I wanted to share…

     

    A while I back posted a thread regarding a problem I was having with hair in version 11. My character’s hair seemed to be indiscriminately penetrating it her head geometry and then poking out the bottom of her chin forming a beard. Here is brief summary of the suggestions that were provided by the user community:

     

    Make sure that the patch normals are facing out

    Make sure that the angle limit isn’t too generous

    Make sure that collision detection is on and that radius isn’t set to low

     

    I tried them all but still was having problems. I finally managed to fix the problem by editing the hair control guides splines themselves. Apparently by having these splines at angles approaching tangential to the head geometry was causing some of the hair splines to never exit the geometry in the vicinity of the hair control guide. They popped out elsewhere, mostly at the bottom of my character’sa chin. By increasing hair control guide exit angle (by hand) to something a bit closer to perpendicular my problem went away. Yeah!

     

    So keep this one in mine if you ever find yourself with a bearded lady.

     

    Pixmite

  4. Can't remember the key stoke for it but I thought there was a command to slide a control point along a given spline without changing is curvature? This would alow one to put the point anywhere on the spline and then slide it where it needs to go.

     

    Pixmite

  5. Fellow Animators:

     

    Having a hair-raising problem with 11.0 hair. I have a girl model that I’m trying to give a head of hair with a simple style. I set up the guides to take neck-length hair and curl it under towards her neck just above her collar and keep it from the front of her face. This works pretty well but my character seems to have a bit of a beard. I don’t have any control guides that penetrate her head in such a way that would guide hair to come out of her chin so I don’t have and idea of what to change to fix this?

     

    Has anyone else experienced this bearded lady problem? Is it maybe a stiffness or collision detection issue? Any words of wisdom would be appreciated.

     

    Pixmite

  6. Fellow Animators:

     

    I have a 11.0 hair question/survey for you. What are you finding a better technique for a head of hair?

     

    1) Have the hair sprout from spline geometry of your character’s head

     

    Or...

     

    2) Create a separate geometry in the vicinity of your character’s head to sprout the hair from.

     

    Thanks in advance for any insight that you might be able to provide.

     

    Pixmite

  7. Two other suggestions:

     

    1) Make sure you're not filtering out muscle key frames

     

    2) Try selecting a group of points that contains the points you want the pose to mirror before attempting to paste.

     

    Pixmite

  8. I would also concur that I do not think this is an onion effect. I also have a hard time believing its tied to a display driver issue since it surfaced for me between different versions of 11.0. I beginning to think this might be a bug. :huh:

     

    Pixmite

  9. I too am having this problem. I seem to get when I upgraded from 11.0d to 11.0g. Mine seems to happen when I select a bone while in and Action Window. It as if my model sank into the background by about 40%. weird. I have been circumnavigating it by changing the view and then changing back. :blink:

     

    Pixmite

  10. Fellow Animators:

     

    The book that came with the software has a good tutorial on how to create a walk cycle using four reference pictures. Can anyone point me to some reference pictures of someone running for a run cycle action? Thanks in advance for any pointers that you can give.

     

    Pixmite

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