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Hash, Inc. - Animation:Master

KevinSanderson

*A:M User*
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Posts posted by KevinSanderson

  1. Other than electronic synth sounds, and there are free and cheap programs on the Internet and in music mag CDs for those, the only way to create your own real sounds is with a good ($200 - $500 at least microphone) and portable recorder. The new little handheld digital ones that record on compact flash cards are nice and they are very quiet compared to DAT, reel and cassette recorders - even using the digital recording of a camcorder. Your most efficient and best bet, though, is to get sound effects that someone already professionally recorded and edited...there are royalty free CD collections from cheap to $1000 (the DVD Dale mentioned would work just fine) and good ones you can audition and pay for by the cut on the Internet as already mentioned.

     

    Kevin

  2. Nerd3D,

     

    Welcome! And I beg to differ with some of the folks in this thread. I agree with Tunesy and KenH. I think there is a market for _good_ ready made models in A:M. (And they don't all have to be cartoony...that really limits things.) There are people like me who don't have all the time in the world to build everything needed for a production. I know there are others who have come and gone (some may still lurk) who've expressed the same opinion, but we tend to get shouted down. I've always thought and have posted it here and elsewhere, that one of the things A:M could really use is a quality library of many models. People, characters, cars, animals, furniture, props, etc. Many of us have films running in our heads that we'd love to animate, but the time (and sometimes the modeling ability or talent) just isn't there. I know other folks using other programs who simply buy what they need, especially if they are under a deadline. They can because they have had thousands of models available for years.

     

    There are those here who believe everything should be done in A:M and made by themselves. Good luck to them. Not many can pull it off. Many also are working on demo reels of original material for job searches. That's fine. There are those who take great satisfaction in building things from scratch. That's great, too. But I know I'm not alone in wanting to have rigged and ready-to-go models to supplement what I have built.

     

    Eggington had some good stuff available, but most of their earlier models were free by a deal with Hash at the time. I bought some stuff from Wegg. But I know companies early on that provided models folded long ago from lack of business. You will have a tough time marketing to some users here. But if we get an influx of new A:M converts from Poser users, that might change. (I don't think Poser is bad either. It just boils down to how good the artist is. Every software program has bad examples of work floating around.)

     

    There are some good models on the Hash CD. Hash even solicits models from time to time from users.

     

    But most models I've seen elsewhere for A:M aren't that good. I think if someone came up with really good models, people would buy. Especially if they were at Poser prices! Someone was selling a couple rigged Hash models not too long ago and he wanted over $700 for non-commercial use only!!! I guess more for commercial use, as he never quoted me a price for that. I think he could've made money, if the price had been more reasonable, just on volume because they are/were quality people models.

     

    Good luck with A:M. If you run into problems, there are plenty of talented folks here who can help.

     

    Kevin

     

    http://www.ksanderson.com/amtips.html

  3. Bjorn,

     

    This is a great idea!

     

    It's coming along nicely. The head shape is good, the arms look good and the splineage is good all around. But it looks like you need to work on the armpit and chest areas a bit (armpits seem to be non-existent in some 3D characters and I'm glad you're going for them. Steven Stahlberg even admits to having problems getting armpits right. The bottom of the chest looks like it might be just a touch too high up or might need different contours. It is kinda stylized like the Oscar statuette right now.

     

    I don't know what anatomy references you might have other than the great 3d.sk site. But you might want to check out http://www.fineart.sk/...some great Andrew Loomis and other references there. Loomis' was a great illustrator and instructor during the first half of the last century and I've always thought his work was very realistic ever since I first saw one of his books years ago.

     

    Keep it up!

     

    Kevin

  4. I haven't added much to my A:M tips page in some time. It looks like I might have some extra time the next couple weeks. If you have a good tip or two to share with everyone, especially you Mac folks (since it's mostly getting along with Windows tips), please send it to me. Please look at the page first before you submit to get a better idea of what I'm looking for. Thanks! Kevin [url="http://ksanderson.com/amtips.html"]http://ksanderson.com/amtips.html[/url]

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