sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

besossenorita

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  1. Hello there, I have recently started diving into 3D animation using Hash Animation, and I am looking to optimize my workflow to make the most out of the software. As a newcomer to the 3D animation world; I am excited to learn from those with more experience and refine my approach to ensure efficiency and creativity. Currently; I am working on a short animation project that involves character modeling; rigging; and scene composition. I find rigging quite complex; and sometimes my rigs don't behave as expected during animation. What are some best practices for creating stable and flexible rigs? Are there specific tutorials or resources that you recommend for mastering rigging in Animation?🤔 I am trying to establish a solid workflow; from initial concept to final rendering. How do you usually structure your projects? For instance; how much time do you spend on modeling; rigging; animating; and rendering? Any tips on managing these phases effectively?🤔 I have noticed that rendering can take a significant amount of time. What techniques or settings do you use to balance quality and render time? Are there particular settings in Animation that are essential for achieving high quality renders without excessively long render times? Also, I have gone through this post; https://forums.hash.com/forum/408-sap-learners/ which definitely helped me out a lot. Also, if there are any community challenges or collaborative projects; I would love to participate and learn from others in real time. Thank you in advance for your help and assistance.😇
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