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Hash, Inc. - Animation:Master

Chad_Hunt

*A:M User*
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Posts posted by Chad_Hunt

  1. As it was ponted out to me and also found in my own test that pixel displacement was not ment for terrains. it is still limited in that aspect, I will use this program over pixel displacement anyday for terrains, which I have and love it. They both have their place.

  2. I had the same problem using Darktree materials, at first no one knew what is was and there was no fix for it but if you are using darktree materials turn off thier reflectivity and then give it a go. if you are using a complex darktree this will casue some issues.

  3. The last legal hanging in the USA was in 1936 so unless you know something I don't please do share.

     

    I never said they still use it but it is still there, it is in the law books in some states that it is an option. but with most people being more liberal these days it will never be used i nthe states again. just thought it was interesting that we as a nation are so much younger than any other and yet we have moved away from the hangings unlike Iraq which most say that the root of civilization came from there, is still stuck on it.

  4. nope, you can get pretty good results using an animated displacment map. I actually formed a stream with ripples in the model then applied the animated displacement map to it and it came out not to bad.

  5. Tourqe now uses .x format as well. I have not done games in a long time but I have had one planned out for a long time that I will do once I am done with my current project but that wont be for a couple of years and a hell of alot changes in that time frame, then I will have to look around and see what they have to offer.

  6. I just got this news letter since I used to play around with making games with torque, but it looks like you can go right to xbox 360,

     

    Torque X

    The Torque X Beta is finally here! Today marks the release of Torque X in conjunction with Microsoft's XNA Game Studios Express. Download either the free binary version with a 30 day free trial of the TGB Editors tailored for use with Torque X, or, if you already own Torque Game Builder - INDIE, you can use the registration key for TGB found on your My Account Page to unlock the TGBX trial.

     

    Whew! That's a mouthful - but TGBX itself is all about ease of use. Once you have it installed, create a new project with Game Studios Express, open up TGBX and create your gameplay elements, and press Play to see your game in action on XBox 360!

  7. I have two dogs, a Roti and a Boxer, When they are just walking around the house both right legs move forward at the same time with a small gap from when the Front one leaves the ground the the back one leaving. I know it sounds strang but I have studied this for some other 4 legged things I have worked on. Thier weight shifts to the side that has both legs on the grond and the body makes an S shape almost when walking. I hope this helps some, or Go to a park and watch them walk, trot and run. they are all different.

  8. no need to start from strach, if u like the timing now it is time for the in between animation, just clean up work, thats all.

     

    All animations start out this way, you get the timing you like then hit the details. watch the shrek dvd bounus features and you will see him moving but no legs running or anything, thats becasue they are getting the timing down. We do it all the time.

  9. At the start of the jump his arms need to come back first, like he is building momentum, stand in the middle of your room and try to jump as far as u can. u will swing your arms back as you get ready. on the landing his back feet will come in contact with the ground first, then to his front feet, like shock absorbers. again try the jump your self. acting it out will always make it easier. adding in what luuk said should help you get in the right direction.

     

    Chad

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