sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

jeffcraighead

*A:M User*
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  1. OK here are the files. The AM projects should have all models embeded the one decal for the paper is included with the project. The rain texture is a separate download as it is 9MB zipped. The AE6 project ZIP for the text also includes the TV Off video. Matrix Rain Loop Video (9MB) AM Project Files (240KB) Matrix Rain AE6 Project File (440KB) Sound Files (6.25MB) Jeff
  2. I made this video for the Stats Prof. at USF. He does a Jeopardy type competition for his class and always makes a joke about going to commercial (the class is taped and replayed 10 times per day and on WUSF at 1am). My girlfriend is a TA and he asked if I wanted to actually do a commercial. I'll post some wireframes later today....Actually I'll just post the whole project for anyone that wants it. Basically modeling was fast. The alien guy was made for another project: Floating TV Cooler I did for school. He's made from a few stretched spheres. The pencil and desk were done quickly and I just used surface properties for texturing except for the desk top and that is a FBM texture I think The walls and floor were copies of the default ground model set to white with the diffuse falloff set to 0. The lighting was a pain. I think I have 40 klieg lights (trying to get a GI feel with v9.5) which cast soft shadows and white light at 5% intensity. The Matrix texture was just text animated in AE6 (I'll post this project too) I used the new text animation stuff in v6 to create a 640x480 clip that was 30s long I think. I used this as a color decal on everything in the AM project which was a duplicate of the non-Matrix textured project. Then I rendered them both in NetRender overnight.
  3. This is how I spent my weekend. About 5 hours to model and animate, 5 hours to edit and capture sound. The rest of the 48 hours was spent rendering The file is about 3MB in QT format. See it here: Stats Commercial
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