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Hash, Inc. - Animation:Master

JBarrett

*A:M User*
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Posts posted by JBarrett

  1. I am playing with lip syncing. Does anybody have any "rules of thumb" they are willing to share?

    I'm working on a little something for A:M folks that will help in this area...but....it's going to be a while before it's ready...and it wouldn't be a good idea to give away all the info here...so I'll shut up.

     

    (okay, that's REALLY the last and final hint I'm going to give... really.... seriously..... Unless the folks at A______ S_____ want to say anything more? ;) *devilish laugh* )

     

    BUT... if you have a clip you're working on and want some specific feedback, feel free to post it, and I'll do my best to offer something more helpful.

  2. Hard to figure out if yours is the best or the actual winner. Your acting IS way better imo. Absolutely great Work. The other one is cooler which propably made the decision.

    But to be honest, I just don't understand how the winner is acuired. The link you posted shows your animation in third place (and is definitely better than the second place) but when I log in and sort the entries "Highest Rated First", your the 9th and when i sort em "Highest Total Rating First" your the second. :blink:

    Thanks for the kind words, Jo. :) Re: the previous entries page, I think that most of those are based on the post-voting ratings. That's the confusing thing about the site. You can rate them during voting, but you can also rate them after voting, and both sets of ratings are tracked separately. The poll results are on the "Previous Poll Results" page, the post-voting stuff is tracked on the "Previous Entries" page.

     

    From my understanding, the "Highest Total Rating First" is based on the post-voting ratings.

     

    The "Highest Rated First" groups clips by the highest *individual* rating that each received (although whether that's from the voting ratings or post-voting, I'm not sure). So if the highest single rating that a clip was given was a 5, then it goes at the top of the list with all the others that also got a 5. Anything that didn't get an individual rating higher than 4 comes next, and so on. My clip is 9th on that list 'cause I'm in the 4 group.

  3. Actually, there was a prize for this past round...one of the "Animal Motion Show" DVD packs.

     

    I think a lot of votes go for stuff that's funny or clever rather than stuff that's good character animation, even with audio clips where funny/clever just aren't appropriate based on the audio track. It's obviously possible to do funny stuff to a serious track, but often the attempts at humor in such instances are quick, snappy stuff that totally goes against the emotional tone of the audio. So people look more at the laugh aspect than whether or not the motion is appropriate. As much as I like the ability to actually rate the entries on a scale of 1 to 5, I think the old vote system was more fair, where each clip either did or didn't get a vote, and I might bring this up w/ the site moderator.

     

    Still, the most important "competition" for me is against myself, making sure that I grow a bit with each piece I do. I think this clip stretched me in a few areas, and I'm happy with how it turned out, regardless of the vote in the club.

  4. Justin, you were clearly robbed. Your animation was much better than the two rated above yours.

    Thanks for the kind words, Victor! :D

     

    (BTW...I must give credit where it's due. The updates in the newer version were made after a kind critique by Mr. Navone. Thanks again, sir!)

     

    Entity: thanks for your vote of confidence. If you wish to protest, feel free to post in the 10 Second Club forum. It's not likely to get changed, though, as the whole thing is so informal anyway. Your call...I'm willing to let it slide.

  5. This is weird.  :huh:

     

    I know I commented to your post and you responded back... and others did too, but I don't see any of those (and other) posts here.

    hehe...you're thinking of the post I made to the other forum (the main one that echoes to the mailing list)

     

    Jfirestine and mediaho, thanks for the comments. :D

  6. Nicely done Justine, did you win?

    As stated above, I came in third place out of 52. Here is the link to the page with all the entries.

     

    Fantastic work Justin!

     

    Hope you are having fun with your new job. :)

    Tell Jennie that our first baby is going to be born any day now! A girl, who

    will be called Olivia. :)

    Wonderful news, Glen! Congratulations! :D I'll be in touch privately to gab further.

     

    About how many hours do you spend for a final result like that?

    The original entry had about 20 hours of work in it, and I did about another two or three hours more for the newer version. Out of all that, most of the work was done during late evening and early morning hours in a single week.

  7. Please tell me your working on ANTZ 2!  :lol:

     

    At any rate, excellent as usual!

    Not near enough though... I wanna see the rest of *your* movie... :(

    Sorry, not part of Antz 2...if one is even being made (haven't heard of such a thing yet).

     

    Re: "my" movie, there really isn't one. The other project I referred to is...well, not a movie. More of a deep tutorial...of sorts.... (that's the biggest hint I've given yet, and I ain't sayin' no mo' 'til it's a little farther along. ;))

     

    I can almost see his feet even though they are out of shot - if you see what I mean.
    Glad that works so well, considering I didn't touch his feet at all. The only movement there is from the hips up. It looks kinda funny from a side view as his legs are getting stretched while he "walks" away. :)

     

    What you should of added was when he was thinking and about to speak, he should of madea grin/smile. Maybe he did.

    He did. It's subtle, and even more subtle at this resolution (my original render was 640x480), but it's there.

     

    That WAS Anthony Hopkins right?
    Yep, from Silence of the Lambs, or so I'm told (haven't seen the film).

     

    I wonder how many times a Hash animation has won the 10 second club?

    I think there have been a couple winners in the past who used A:M, but not sure of the exact numbers as I don't know who uses what in the club these days.

     

    And I didn't win this round, actually. Came in 3rd. I'd post a link directly to the poll results, but the site isn't working for me at the moment.

     

    Anyway, if you go to the Competition item in the site menu, down to the last menu item ("Previous Round", I think), then over to "Previous Poll Results" and bring up the results for February, you can see how everyone was rated. Clicking on a thumbnail image will take you to a page for that entry so you can watch the clip and see notes on how it was made.

     

    Thanks for the feedback, gang! :D

  8. (repeated from the Showcase forum for those who don't do the online thing...)

     

    I made an entry for the 10 Second Club at the end of February. Actually, part of the work was for the club, and part was for another project I'm working on. Anyway, the version that was submitted for the club contest was pretty good, but after getting a little feedback I made some improvements before posting it on my site. Here's the direct link:

     

    http://www.jb-av.com/anims/friendfordinner.mpg

    1.24 MB, MPEG-1

     

    Enjoy!

  9. Mike,

     

    Nice work! The movement could still use a bit more polish in some areas...

     

    - Her weight transfer when she spins around isn't quite working...feels a little jerky, there should probably be more lean in her body during the turn, and the timing of all the parts feels too simultaneous.

     

    - As others have commented, her arms (and body) should show at least a little reaction to the kickback from those guns.

     

    - Her move on "babe" could use more overlap between the body and head gestures.

     

    - Some parts still feel a bit swimmy. Check your curves and watch for unwanted overshoot.

     

    Fun work on this piece!

  10. While the idea of no resolution limit is great, may I suggest that images be shrunk for the purposes of voting?

     

    No offense to those that want to make monster images, especially with the idea of printing them for a portfolio. But personally I find it cumbersome to view an image that is larger than my screen. Not only is it tedious to have to scroll the browser window to see the whole thing, but part of the enjoyment of a work of art is being able to take it in all at once, getting a feel for the full composition. The feeling of it is ruined and the composition is essentially thrown out the window when only a selected fragment can be viewed at any one time. This is especially true for a comic-style presentation such as this topic, where the design and composition of the entire "page" is just as important as that of the individual images that make up the page.

     

    I think it would be helpful to pick a maximum resolution for displaying the images during voting -- something that most folks would be able to view on a single screen...perhaps a quick poll to get input on the size? -- but also include a link to the full-res image so the fine details can still be examined by those who wish to do so. Perhaps this functionality could be carried over to future contests as well. There have been plenty of times in the past when I've been frustrated during the voting process because the image size forced me to scroll to see it all.

     

    What say you?

  11. Several years ago, as I was nearing the end of my animation studies at an art school, I was having trouble completing projects due to the complexity of the software at school, and the difficulty of just getting to school often enough to use it. I had a couple 3D packages at home, but both of them were grossly lacking in proper character animation tools. A friend recommended that I try Animation:Master, and said that an older version it came packed with a certain book. I bought the book, tried out A:M, and one of the first impressions that came to me was that it was actually FUN! After dealing with the tedium of some other animation software, I finally found a program that was a joy to use, not too complicated, inexpensive, and still had a capable toolset that would allow me to practice character animation at home.

     

    I picked up the latest version with what little money I got from my tax refund that year. The animation on my graduation demo reel was all done in A:M. When I was asked to do a couple animation tests for my first potential job at Big Idea Productions, I did them both in A:M as well. I was hired, and told by one of my co-workers shortly after I started that he was impressed that I could create quality animation in such a short time.

     

    I feel that I owe at least part of the credit to A:M, which allowed me to get the practice I needed and develop a rapid workflow that eventually carried over well to my full-time day job. I still use A:M for projects at home, and I still include the animation that I make with it on my demo reel.

  12. They're in the timeline. It's now a separate object from the PWS. When the timeline is visible, use the "Show Channels" button in the lower left part of the timeline main view area...it looks like a small batch of colored waves. That will switch you to channel view mode.

     

    I *think* you can also view the same thing in the PWS by dragging the right edge of the PWS to the side, although the stuff in the PWS defaults to the "ticks" mode from what I've seen. I do all my channel tweaking in the timeline, so I'm not sure how to switch the PWS to channels mode.

  13. Sweeeeeeeet work there, Daniel! Really nice all around!

     

    I agree w/ the comment re: the abrupt end to the squeaking. Its intensity should match the amount of ducks in the neighborhood of the camera through the entire piece, fading out during the final camera pull-back.

     

    You're taking some big steps in animation, bud. This one shows some huge improvement over last year's "year in review" treatment. Keep it up! :D

     

    Justin

  14. The point William was making was that you don't need to unhide the individual joint controls to get full curling of the fingers. If the constraints are properly applied and activated, then rotating the bone on X and Y (or just grabbing its tip and moving it around) will simply bend the finger at its base, as you found. Rotating the bone on the Z axis (by selecting the roll handle...that little "pin" sticking out of the base of the bone) will curl the finger thanks to the constraints created in the rig. If you use the roll handle and the finger does not curl, then the constraints either aren't there, or they aren't turned on in the proper pose.

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