bubba
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Posts posted by bubba
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(This topic has been split off from another discussion.)
I would like to see a basic discussion first of how A:M uses percentages. I am of the old school that says a percentage is a fraction of something (and that 0 and 100 are the min and max.) So I would like to know the basis that A:M is uses for each property. Same for numbers. Some are easy like particle count or size (cm default but whatever the unit.) But velosity - is it furlongs per fortnight or what?
I know it is probably just me, but it would go a long way to helping me be a better animator.
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Are you sure you have Show particles on?
Ah, sorry. It is always the little things that trip you up. Yes I did not have Show Particles turned on. Works fine now. Thanks.
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Sorry I have not got back sooner on that question. I opened your updated project and saw only a single set of drivers. But when I played it nothing happened. Now I have mucked it up a bit by moving to the release version of 16. But my old version looks correct now. I just wish that real-time rendering was faster. I have it dropping frames but the timeline still jumps to the ends about half-way through the animation.
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The other errant behavior that I notice is if I "bake particles" - then the simulation goes icky, and unpredictable, even if one changes the baked particle property to OFF. I suspect you would be better off for now, not baking particles for consistent behavior. I think there is conflict between the baked particle data (stored in a file) and using the "on the fly" data for fluids.
I did not think I was "baking particles." I don't even know what that means. When I look at the property panel it shows OFF (grayed out.)
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Weirdness may be (as Rob noted) in that you use the same material twice, if you need 2X particles, can't you just double the amount? If you really-really need the 2nd emitter- I'd recommend making a new model with a simple patches for the 2nd emitter which can be hidden inside the volcano and controlled as a separate model... separately.
Where did I use the same material twice?
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Somehow my choreography settings are going haywire. From one day to the next they change. I have been working on a fluids project for several days. Last Saturday I thought I just about had it right. When I started again on Monday, nothing was the same. Real-time rendering slowed to a crawl. I could not change the size of the particles, Nothing was the same. I started from scratch by creating a new project. Last night I left it this way:
When I started again today this is what I got:
Even though I had changed the size in the channel (by dragging the key frame marker) it did nothing. I then opened the the property panel of the Fluid Emitter in the chor (all changes to the Fluid Emitter are done in the chor, except for color.) It still said 3.5cm for the size at birth. So I changed the size to 1cm, and instead of changing the current driver, A:M created a whole new set of drivers!! I have outlined the two in the screen capture. Also notice the difference in spelling.
Lastly, I embedded and consolidated the project. Here it is if anyone wishes to give me a hand figuring out what is happening.
Thanks.
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There is a Tech Ref already...
Yes there is but I think it is for 2007. I know that if you press the F1 key for help it brings up a reference to 2007.
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This is not really a feature, but I would like to see a better User's manual, as well as a technical reference manual.
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That is what I thought also. But viscosity might control how particles fall through the air. Under Object Collision is a property Slide that "might" just control how particles flow over other objects.
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But why should the ones I have changed in the past not show up as blue (that is the color of the changed property) and why isn't there an asterisk indicating that I have changed it?
I will try to get a movie capture what I see happening.
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I took several shots of the screen. The properties panel looks grayed out, not blue for change.
I added some of the time line. For the hi-lighted property - rate of emission, no line.
Now for the new streak emitter here is the chor
and the drivers are there.
But!, after closing (and saving) the project and quitting A:M and re-opening, they are gone!. If I select a property and enter the same value the driver spline for that property is back. That is not good because I had changed the value of several properties over time.
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Or... just turn Show particles off.
This is almost too complicated for my small brain When in this window do this, when in that window do that; pretty soon all roads lead to Rome.
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Thanks. Which holds together better large or small particles? Is this controlled by the Particle Physics Surface tension setting or the viscosity setting? or something else?
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you are right! turning off Show Particles removes the red blob. By why is it in the modeling window?
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But it is still "gooey" looking. I have spent about 6 or 7 hours playing with the different settings. Not sure if I have learned anything. I borrowed a model from HomeSlice's tutorial on bubbles and tried to make a volcano. At one point things went very screwy. Somehow three of the drivers were doubled. How it happened I don't quite know. I am going to take a break for Easter. This is where I am leaving it.
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The pool spread is controlled by Object Collison>slide property. Sort of of a friction brake. Fluids are so new that there is no technical information nor 3rd party books describing it.
I changed the particle size from 5 cm to 3 cm.
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I have been working with this project for some time and cannot seem to get it to look any better. Here are the settings:
and here is the output:
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I'm not exactly sure what you are asking, but I will assume that you are asking that the computation for 1 frame be able to be split among multi-processors/cores to shorten the render time for 1 frame?
That ain't gonna happen anytime soon. It's sorta like saying "If it takes 9 months to make a baby with 1 woman, then it should only take 3 months with 3 women"
Have you used the Netrender that came with v16? It allows two instances to run at the same time (there is some discussion of allowing more instances, depending on how many cores (physical/vitrual) and how much a user would spend on additional licenses. It does not split a frame as allow each frame to rendered separately by each instance. Only works with TARGA output, but eveyone says that is the way to go. Maybe I wasn't as clear as I could have been- this is for render to file only.
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I would like to see the render engine(s) used in Netrender imported to A:M proper. That way multi-core machine power can be used to best advantage.
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Robert, what material did you use to create the streaks?
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Yes, I found another sound. It is still coordinated with just the left foot. I used three instances of the stomp,not just one long one.
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I found a short sound clip of a dinosaur foot stomp. I have incorporated it. Does this sound any better?
How does A:M use percentages?
in New Users
Posted
Then why not say "cms/sec" so that 100 would equal 100 cms per second.
Is Force based upon gravity so that a negative 1 in the minus-y direction a negative 1-G force?