sprockets The Snowman is coming! Realistic head model by Dan Skelton Vintage character and mo-cap animation by Joe Williamsen Character animation exercise by Steve Shelton an Animated Puppet Parody by Mark R. Largent Sprite Explosion Effect with PRJ included from johnL3D New Radiosity render of 2004 animation with PRJ. Will Sutton's TAR knocks some heads!
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Hash, Inc. - Animation:Master

Sangster

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  • Name
    Peter Sangster

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  • A:M version
    v18
  • Hardware Platform
    Windows
  • System Description
    XPS8300 i7-2600 CPU @3.4GhZ 16GB RAM 64 Bit Card: AMD Radeon HD6700 series Dell ST2320L_Analog Monitor
  • Self Assessment: Animation Skill
    Knowledgeable
  • Self Assessment: Modeling Skill
    Knowledgeable
  • Self Assessment: Rigging Skill
    Knowledgeable

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  1. I am posting this because it might be of interest to some users. I have been helped so much over the years by these expert forum comments that I feel I need to give something back. I don't use AM frequently (not my day job and all that) but when I do I go to town. This is basically about my efforts in creating a character with a highly detailed face but with minimal effort. The word lazy might jump to mind but I prefer the "work smart not hard" adage. I tried 2 workflows: ZBrush and Crazytalk back to AM vs. Zbrush through to IClone. The idea was to discover which produced the best output and which gave me the least work to do. A very interesting road so far but a mile of R&D. Just like what everyone else on this forum has to do. See the images here. First the SAGE done with CrazyTalk and AM Next the result in iClone (less attractive I think) I have documented a PDF article about this journey. The link is below. It contains comparative animations embedded in the PDF between AM and iClone (.WMF video format). The videos won't play straight in my web browser. You have to DOWNLOAD the document and open it in a modern PDF viewer. I used Acrobat Reader DC (free) and it plays after I OK the trust settings. LINK: http://www.3doncanvas.com/wp-content/uploads/2017/07/3D-Brand-Character-development.pdf
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