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Hash, Inc. - Animation:Master

Styler

*A:M User*
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Posts posted by Styler

  1. I believe that you need to have new MFC libraries in your system, sinse I use VS2012. Here is a link to archive. Can somebody test it? Copy them into proper windows folders

    for 64-bit OS

    System32 -> c:\Windows\System32

    SysWOW64-> c:\Windows\SysWOW64

     

    for 32-bit only

    SysWOW64 -> c:\Windows\System32

  2. yes, this is a part of the problem. not only with patches, there are some others: ordering of polygons, control points, mapping and etc. i can save all necessary extra data, but it will be lost on the way back. painting app should return everything in the same order, otherwise saved data will be not valid.

  3. Can you make single unwraped UVSet in A:M? It's kind of possible only in this case. (hmm, actually the great idea for next plugin =))

    Note from moderator Robcat2075: Styler, Sorry! i accidentally ruined your post while trying to reply to it. :facepalm: see below.

     

    If you can recall it and want to re-post it that is fine.

  4. I notice that at the end Thom has some bad patches. Is that something you hope to fix?

    There's no an easy answer for this. As you know A:M has specific things such as 5 point patches (5pp) and 4pp with hooks. After polygonization everything goes to 3-4 poly faces. I managed to turn them into 3-4-5 poly faces, so they look exactly like in A:M.. But, on the way back to nurbs you have to know which 5 polyface is it: 4pp+hook or 5pp (and of cause we lose all in/out tangents). WIthout extra information it can't be done properly, 'cause the way how A:M builds patches is very sensitive to their ordering. I tried different approaches and couldn't find robust solution. In plugin I use generic way nurbs->poly->nurbs with using helper functions provided in SDK + some fixes, which is not the best way. That's why we have all these crazy stuff if some of 4pp+hooks or 5pp has been found in model. I think, that more accurate result we might reach with using only 4pp.

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